Status
2269


Clue

Status
2269
2-4
63

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Endure
[x0.75]
[x1.2]
Normal
[x1]
Endure
[x0.75]
[x1.2]
Normal
[x1]
Normal
[x1]
Stagger Threshold
75% (1701)
0% (0)


Turn Start: <color=#ff6000><mark=#ff000040><b><u>Gain 2 protection</u></b></mark></color> for every allied Fauvist Student of the Ring
- If this unit used "Critique" in this Encounter, gain 2 protection and heal 5 SP instead starting from the next turn
(At lower than -15 SP, double the SP-healing effect)
- If there are no allied Fauvist Students of the Ring, gain 2 vulnerable and reduce this unit's SP down to 0 instead

Immediately Before Getting Hit by a Skill that has 1 Atk Weight, if there is an allied Student of the Ring, <color=#ff6000><mark=#ff000040><b><u>have the said unit take the attack instead (2 times per turn, excluding Assist Units)</u></b></mark></color>

Turn End of the turn this unit used "Critique": If an allied Fauvist Student of the Ring was defeated in this Encounter, <color=#ff6000><mark=#ff000040><b><u>refill its vacancy with the same Student unit</u></b></mark></color>
- Every Turn Start: The Student that refilled the vacancy due to this effect gains (# of allies defeated in this Encounter) vulnerable and attackdown (max 10 each)
PASSIVE

Turn Start: Randomly apply attackup and defenseup to allied Fauvist Students of the Ring equal to the number of turns (including the current turn) each unit has survived, respectively (max 5)

Turn End: If an allied Student is Staggered, <color=#ff6000><mark=#ff000040><b><u>recover them from Stagger</u></b></mark></color>
- All Attack Type and Affinity Resistance for the Students who recovered from Stagger due to this effect becomes "Fatal" for the next turn

Turn End: If a Student is in Panic, heal their SP up to 45
PASSIVE

Combat End: <color=#ff6000><mark=#ff000040><b><u>Inflict 1 intensecolors next turn</u></b></mark></color> to Sinners that have bearclawwound, eagleclawwound, and boldbrushstrokes simultaneously
- If target has 3+/6+/9+ bearclawwound and eagleclawwound each, inflict 2/3/4 intensecolors instead (amount inflicted is based on the effect that has the least Stack)
PASSIVE

Gain the effects of panicchangelock
Turn End: If this unit is in Panic, reset SP to 20

<color=#ff6000><mark=#ff000040><b><u>At 70%- HP, gain a new pattern</u></b></mark></color>
- Remove all effects other than those exclusive to this unit
- First Turn Start of the new pattern: Gain faubismwolfmask and heal up to 45 SP
PASSIVE
level: 60
3
+3
SKILL 1
Final Power +1 for every 6 (
keyword icon
Bleed
+
keyword icon
Sinking
) on target (max 2)
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Mauled Color [Bleu]
[On Hit] Inflict 3
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Mauled Color [Bleu]
4
+3
SKILL 2
Final Power +1 for every 6 (
keyword icon
Bleed
+
keyword icon
Sinking
) on target (max 2)
[On Hit] Inflict 1
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Mauled Color [Rouge]
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Mauled Color [Rouge]
3
+3
SKILL 3
Final Power +1 for every 6 (
keyword icon
Bleed
+
keyword icon
Sinking
) on target (max 3)
[Clash Lose]
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
keyword icon
Sinking
effects on the target
[On Hit] Inflict 2
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Mauled Color [Rouge]
[On Hit] Inflict 2
keyword icon
Sinking
and +2
keyword icon
Sinking
Count
[On Hit] Inflict 2
keyword icon
Mauled Color [Bleu]
supercoin
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Inflict 1
keyword icon
Touche Hardie
</u></b></mark></color>
4
+4
SKILL 4
60
Atk Weight
1
[Target Fixed]
[On Use]
- Clash Power +2 <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect</u></b></mark></color> on target (max 12)
- <color=#ff6000><mark=#ff000040><b><u>If target has intensecolors, </u></b></mark></color>Clash Power +6 and deal +100% damage
· <color=#ff6000><mark=#ff000040><b><u>If target has equipped Defense Skills</u></b></mark></color> while having intensecolors, Clash Power +6 and deal -90% damage instead
[Clash Lose]
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
keyword icon
Sinking
effects on the target
supercoin
[On Hit] Reuse this Coin (max 2 times)
- On Hit after losing a Clash, Reuse this Coin (max once instead)
- Does not trigger if target has equipped Defense Skills
[On Hit] Inflict 2
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Sinking
and +2
keyword icon
Sinking
Count
Story
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