Status
197


Clue

Status
197
2-4
62

Resistances
[x1.25]
Normal
[x1]
Normal
[x1]

Endure
[x0.75]
[x1.25]
Normal
[x1]
Endure
[x0.75]
[x1.25]
Normal
[x1]
Normal
[x1]
Stagger Threshold
70% (138)
0% (0)

level: 60
3
+4
SKILL 1
3x
61
Atk Weight
1
[On Use] If target does not have eagleclawwound, Clash Power +1
[On Use] If target has 6+ (
keyword icon
Bleed
+
keyword icon
Sinking
), Coin Power +1
[On Hit] Inflict 3
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Bleed
3
+4
SKILL 2
2x
62
Atk Weight
1
[On Use] If target does not have eagleclawwound, Clash Power +1
[On Use] If target has 6+ (
keyword icon
Bleed
+
keyword icon
Sinking
), Coin Power +1
[On Use] If target has 5+ Mauled Color, convert all Coins on this Skill to supercoins
[Clash Lose]
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
keyword icon
Sinking
effects on the target
[On Hit] Inflict 2
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] If this unit has
keyword icon
Haste
, Reuse this Coin (once per Skill)
4
+3
SKILL 3
1x
63
Atk Weight
1
[On Use] Coin Power +1 for every 6 (
keyword icon
Bleed
+
keyword icon
Sinking
) on target (max 2)
[On Use] At less than 50% HP, or if target has 5+ Mauled Color, convert all Coins on this Skill to supercoins
[Clash Lose]
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
keyword icon
Sinking
effects on the target
[On Hit] Inflict +3
keyword icon
Sinking
Count
[On Hit] Inflict 2
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Bleed
supercoin
[On Hit] Inflict 2
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] If this unit has
keyword icon
Haste
, Reuse this Coin (once per Skill)
4
+4
DEFENSE
[Clashable Counter]
[On Use] If target has
keyword icon
Mauled Color [Bleu]
, Clash Power +2
[On Hit] Inflict 2
keyword icon
Mauled Color [Bleu]
[On Hit] Inflict 2
keyword icon
Mauled Color [Bleu]
Before hitting, if target does not have sinking, inflict +3 sinking Count (once per turn per enemy)
PASSIVE

On Hit with a Skill, inflict 1 eagleclawwound
- If this unit has agility, inflict 1 additional eagleclawwound

Gain 1 agility next turn for every 4 eagleclawwound inflicted (2 times per turn)
PASSIVE

If this unit's Speed is faster than the target's, Clash Power +1
PASSIVE

When this unit is killed, inflict 3 eagleclawwound on 2 random enemies
PASSIVE

Story
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