Status
2306


Clue

Status
2306
1-3
61

Resistances
[x1.2]
Normal
[x1]
[x0.8]

[x1.2]
[x0.8]
Normal
[x1]
Normal
[x1]
[x0.8]
[x1.2]
Normal
[x1]
Stagger Threshold
70% (1614)

level: 60
4
+6
SKILL 1
[Unclashable][Target Fixed]
Prioritizes enemy with the highest level
This Skill does not trigger Defense Skills
[On Use] Coin Power +1 for every 8
keyword icon
Bleed
on target (max 2)
This Coin does not deal HP damage
[On Hit] Heal 15 SP on self
[On Hit]
<color=#ff6000><mark=#ff000040><b><u>Stagger target and turn target into livingspecimentherings next turn</u></b></mark></color>
6
+6
SKILL 2
62
Atk Weight
1
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[Clash Lose] Deal -80% final damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 4
keyword icon
Bleed
supercoin
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
7
+6
SKILL 3
Prioritizes Corpus Theaters
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[Clash Lose] Deal -80% final damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 1
keyword icon
Power Down
next turn
[On Hit] Gain 1
keyword icon
Power Up
next turn
10
+4
SKILL 4
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP for every target killed
[Combat Start] Gain 4
keyword icon
Protection

[On Use] Deal +3% damage for every 6 (
keyword icon
Bleed
on main target +
keyword icon
Bleed
on sub-target) (max 30%)
[Clash Lose] Deal -80% final damage and damage dealt by this Skill cannot Stagger the target
[After Attack]
keyword icon
Artwork: Tibia
expires
supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP (once per Skill)
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn (once per Skill)
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Damage Down
next turn
[On Hit] Gain 1
keyword icon
Damage Up
next turn (once per Skill)
supercoin
[On Hit] Inflict +3
keyword icon
Bleed
Count
4
+4
SKILL 5
Prioritizes The Ring Apprentice - Albina
[Clash Lose] Gain <color=#ff6000><mark=#ff000040><b><u>8
keyword icon
Damage Down
</u></b></mark></color>
supercoin
This Coin does not deal HP damage
[On Hit] Inflict +3
keyword icon
Bleed
Count
- If target is an ally, apply 6 attackup instead of the effect above
7
+6
DEFENSE
[Clashable Counter]
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
keyword icon
Protection

[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
[On Hit] Inflict 1
keyword icon
Power Down
next turn
[On Hit] Gain 1
keyword icon
Power Up
next turn
4
+10
DEFENSE
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>Gain 3
keyword icon
Assist Defense
</u></b></mark></color>
[On Use] The attacker does not lose laceration Count before Attack End
When this unit enters the Encounter, heal 30 SP

On Hit with Attack Skill: If this unit inflicts negative effect and gains beneficial effect simultaneously, heal 4 SP at Attack End
- If this unit is at max SP when healing SP with the above effect, gain 1 resultenhancement next turn (once per turn)
PASSIVE

After using a Skill, gain 30 humanbonetherings and 1 humanbloodtherings for every target damaged by this unit's Skill
PASSIVE

Turn End: At 206 humanbonetherings and 5 humanbloodtherings, reduce the Stack of each effect equal to those numbers respectively and gain 1 minetherings

Turn Start: If this unit has minetherings, use a powerful attack this turn

<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
PASSIVE

When minetherings expires, the following units heal 30 SP and gain 2 attackup and 2 defenseup next turn:
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
- livingspecimentherings
PASSIVE

Take -30% HP, SP damage from combustion, vibration, burst, and sinking
Take -50% damage from laceration

Turn Start: If this unit is Staggered, recover from Stagger. Afterward, gain 2 crimsontakedamageup and becomes unable to use 'Installation Art no. 3: Improvised Ribcage' until next turn (once per Encounter)

Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
PASSIVE

Turn End: Inflict redemptiontherings next turn to the Sinner with the fastest Speed
PASSIVE

If this unit has supportprotect, <color=#ff6000><mark=#ff000040><b><u>lose 1 supportprotect on Clash Start</u></b></mark></color> (once per Skill)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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