Status
3275
Clue
Status

3275

1-2

68
Resistances

[x]

[x]

[x1.2]

[x0.8]

Normal
[x1]

[x1.2]

Normal
[x1]

[x1.2]

[x0.8]

[x0.8]
Stagger Threshold
-
level: 60
4
+2
4
+2
SKILL 7
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Blunt Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Blunt Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +60% damage
- Non-Blunt weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Raise target's Stagger Threshold by 25
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Blunt Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Blunt Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +60% damage
- Non-Blunt weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Raise target's Stagger Threshold by 25
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
4
+2
SKILL 8
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Pierce Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Pierce Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +60% damage
- Non-Pierce weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Gain 2
Damage Up next turn
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Pierce Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Pierce Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +60% damage
- Non-Pierce weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Gain 2
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
4
+2
SKILL 9
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Slash Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Slash Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +60% damage
- Non-Slash weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Final Power +3
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Slash Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Slash Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +60% damage
- Non-Slash weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Final Power +3
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
5
+1
SKILL 10
<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 6
- Clash Power +10 (<color=#ff6000><mark=#ff000040><b><u>Clash Power gained is reduced by 1 for every 5
[On Use] At 0+ SP, generate 2 Mangs
- Deal +40% damage; Final Power +5
[Clash Win]
- Attack End: Inflict 4
[Clash Lose]
- Deal -80% final damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[After Attack] If this Skill generated Mang, lose 25 SP
[After Attack] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (7 times max)</u></b></mark></color>
5
+1
SKILL 11
<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 9
- Clash Power +15 (Clash Power gained is reduced by 1 for every 5
[On Use] At 0+ SP, generate 3 Mangs
- Deal +60% damage; Final Power +8
[Clash Win]
- Attack End: Inflict 5
[Clash Lose]
- Deal -80% final damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[After Attack] If this Skill generated Mang, lose 30 SP
[After Attack] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (7 times max)</u></b></mark></color>
<color=#ff6000><mark=#ff000040><b><u>Take -75% damage from Unopposed Attacks</u></b></mark></color>
Take -75% damage from combustion, laceration, vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 15, heal up to 15 SP
When this unit enters a new phase at 55% HP, gain the following effects:
- Remove all effects other than those exclusive to this unit
- Gain indexprescript_riensecondphase
- Convert burningwoundrien_mask to burningwoundrien
- Convert karmaofindexrien to karmaofindexrien_2phase; then gain 10 Stacks of that effect
- If this unit does not have shin_rien, immediately gain that effect
At 25% or lower HP, gain a new pattern and greatly enhance a certain Skill
Take -75% damage from combustion, laceration, vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 15, heal up to 15 SP
When this unit enters a new phase at 55% HP, gain the following effects:
- Remove all effects other than those exclusive to this unit
- Gain indexprescript_riensecondphase
- Convert burningwoundrien_mask to burningwoundrien
- Convert karmaofindexrien to karmaofindexrien_2phase; then gain 10 Stacks of that effect
- If this unit does not have shin_rien, immediately gain that effect
At 25% or lower HP, gain a new pattern and greatly enhance a certain Skill
PASSIVE
<color=#ff6000><mark=#ff000040><b><u>A random weapon is assigned to every Coin. Each weapon has a unique effect.</u></b></mark></color>
- rienweapon01hatchet2phase
- rienweapon02stiletto2phase
- rienweapon03greatsword2phase
- rienweapon04rapier2phase
- rienweapon05sledgehammer2phase
- rienweapon06ultragreatsword2phase
- rienweapon07lance2phase
- rienweapon08chain2phase
- rienweapon09scythe2phase
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
- Does not gain Stack from a Skill used only in a special pattern
Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +15
- Turn End: Gain 2 vulnerable and 3 resultreduction next turn
Activate the following, starting from the turn in which the phase changed
- Every 3 turns, at less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien_2phase
- rienweapon01hatchet2phase
- rienweapon02stiletto2phase
- rienweapon03greatsword2phase
- rienweapon04rapier2phase
- rienweapon05sledgehammer2phase
- rienweapon06ultragreatsword2phase
- rienweapon07lance2phase
- rienweapon08chain2phase
- rienweapon09scythe2phase
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
- Does not gain Stack from a Skill used only in a special pattern
Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +15
- Turn End: Gain 2 vulnerable and 3 resultreduction next turn
Activate the following, starting from the turn in which the phase changed
- Every 3 turns, at less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien_2phase
PASSIVE
Turn Start:
- Apply indexprescripttargettopersonality against a random Sinner, and prioritize attacking them
<color=#ff6000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
- Gain protection equal to blessingofindexprescriptenemy (max 9)
<color=#ff6000><mark=#ff000040><b><u>
· Lose 1 Stack for every 20 karmaofindexrien_2phase</u></b></mark></color>
When attacking, if indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff6000><mark=#ff000040><b><u>use the remaining Skills against a random other Sinner
- Prioritizes targets with the least current HP, unless they have 1 HP
- When the randomly chosen Sinner is killed, or if the said Sinner's HP is brought down to 1, repeat this effect on another Sinner</u></b></mark></color>
Deal +5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 40%)
- At 9 blessingofindexprescriptenemy, deal +50% damage against all targets
Starting from the first turn after the phase change, activate the following effects:
- Turn Start: Gain blacknightmare
· If this unit used a powerful attack in the previous turn, lose blacknightmare for that turn
- When gaining blacknightmare, if this unit has fewer than 9 stackrienspecialskill Stacks, activate a unique pattern
- Apply indexprescripttargettopersonality against a random Sinner, and prioritize attacking them
<color=#ff6000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
- Gain protection equal to blessingofindexprescriptenemy (max 9)
<color=#ff6000><mark=#ff000040><b><u>
· Lose 1 Stack for every 20 karmaofindexrien_2phase</u></b></mark></color>
When attacking, if indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff6000><mark=#ff000040><b><u>use the remaining Skills against a random other Sinner
- Prioritizes targets with the least current HP, unless they have 1 HP
- When the randomly chosen Sinner is killed, or if the said Sinner's HP is brought down to 1, repeat this effect on another Sinner</u></b></mark></color>
Deal +5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 40%)
- At 9 blessingofindexprescriptenemy, deal +50% damage against all targets
Starting from the first turn after the phase change, activate the following effects:
- Turn Start: Gain blacknightmare
· If this unit used a powerful attack in the previous turn, lose blacknightmare for that turn
- When gaining blacknightmare, if this unit has fewer than 9 stackrienspecialskill Stacks, activate a unique pattern
PASSIVE
Turn End: If indexprescript_base_2nd was executed this turn, heal 15 SP and gain 1 blessingofindexprescriptenemy (once per turn)
<color=#ff6000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien_2phase and lose 1 blessingofindexprescriptenemy</u></b></mark></color>
- If this unit used a powerful Skill this turn, gain 12 karmaofindexrien_2phase and lose 2 blessingofindexprescriptenemy instead
<color=#ff6000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien_2phase and lose 1 blessingofindexprescriptenemy</u></b></mark></color>
- If this unit used a powerful Skill this turn, gain 12 karmaofindexrien_2phase and lose 2 blessingofindexprescriptenemy instead
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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