Status
3275


Clue

Status
3275
1-2
68

Resistances
[x]
[x]
[x1.2]

Normal
[x1]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
Normal
[x1]
Stagger Threshold
60% (1965)

level: 60
2
+2
SKILL 1
1x
59
Atk Weight
1
keyword:
2
+2
SKILL 2
1x
59
Atk Weight
1
keyword:
2
+2
SKILL 3
1x
59
Atk Weight
1
keyword:
2
+2
SKILL 4
1x
60
Atk Weight
1
keyword:
2
+2
SKILL 5
1x
60
Atk Weight
1
2
+2
SKILL 6
1x
60
Atk Weight
1
3
+3
SKILL 7
1x
63
Atk Weight
1
keyword:
3
+3
SKILL 8
1x
63
Atk Weight
1
3
+3
SKILL 9
1x
63
Atk Weight
1
keyword:
5
+1
SKILL 10
64
Atk Weight
7
keyword icon
Unfocused Volley

<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 3
keyword icon
Poise
and +3
keyword icon
Poise
Count
- Clash Power +5 (<color=#ff6000><mark=#ff000040><b><u>Clash Power gained is reduced by 1 for every 5
keyword icon
Karmic Consequence
on self, down to 0</u></b></mark></color>)
[On Use] At 0+ SP, generate 1 Mang
- Deal +20% damage; Final Power +3

[Clash Win]
- Gain 3
keyword icon
Poise
and +3
keyword icon
Poise
Count
- Attack End: Inflict 3
keyword icon
Bleed
, 1
keyword icon
Bind
, and 1
keyword icon
Fragile
next turn to all targets this unit hit
[Clash Lose]
- Deal -80% final damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
keyword icon
Sinking
on target
[After Attack] If this Skill generated Mang, lose 20 SP
[After Attack] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (7 times max)</u></b></mark></color>
[On Hit without Cracking] Inflict 1
keyword icon
Sinking
<color=#ff6000><mark=#ff000040><b><u>Take -50% damage from Unopposed Attacks</u></b></mark></color>
Take -50% damage from combustion, laceration, vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 15, heal SP up to 15

Encounter Start: Gain burningwoundrien_mask and heal SP up to 30

At 55%- HP, end the turn and gain a new pattern
- Remove all effects other than those exclusive to this unit
- At less than 9 stackrienspecialskill, change stackrienspecialskill Stack to 9
PASSIVE

<color=#ff6000><mark=#ff000040><b><u>A random weapon is assigned to every Coin. Each weapon has a unique effect.</u></b></mark></color>
- rienweapon01hatchet
- rienweapon02stiletto
- rienweapon03greatsword
- rienweapon04rapier
- rienweapon05sledgehammer
- rienweapon06ultragreatsword
- rienweapon07lance
- rienweapon08chain
- rienweapon09scythe

When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice

<color=#ff6000><mark=#ff000040><b><u>Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill</u></b></mark></color>
- Attack End: After using the powerful Skill for the first time, gain shin_rien
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +15
- Turn End: Gain 1 vulnerable and 2 resultreduction next turn

Turn 3 Start: At less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 3) karmaofindexrien
- Then, activate this effect every 3 turns
PASSIVE

Turn Start:
- Gain indexprescript_base_2nd based on unlockbuff_base stage on self
- Apply indexprescripttargettopersonality against a random Sinner, and prioritize attacking them
<color=#ff6000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>

When attacking, if indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff6000><mark=#ff000040><b><u>use the remaining Skills against a random other Sinner
- Prioritizes targets with the least current HP, unless they have 1 HP</u></b></mark></color>
- When the randomly chosen Sinner is killed, or if the said Sinner's HP is brought down to 1, repeat this effect on another Sinner

Deal +2.5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 20%)
- At 9 blessingofindexprescriptenemy, deal +30% damage against all targets
PASSIVE

Turn End: If indexprescript_base_2nd was executed this turn, heal 10 SP and gain 3 blessingofindexprescriptenemy (once per turn)

<color=#ff6000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien</u></b></mark></color>
- If this unit does not have unlockbuff_base, gain 1 blessingofindexprescriptenemy at Turn End
- At 9 blessingofindexprescriptenemy, does not gain karmaofindexrien
PASSIVE

Turn End: At 3/6/9 blessingofindexprescriptenemy or at 95%-/85%-/75%- HP,
- Gain unlockbuff_rien1/unlockbuff_rien2/unlockbuff_rien3

Turn 1 End: At lower than unlockbuff_base stage 1, gain unlockbuff_rien1
Turn 2 End: At lower than unlockbuff_base stage 2, gain unlockbuff_rien2

When gaining unlockbuff_base for the first time, if this unit's SP is below 15, heal up to 15 SP

When unlockbuff_base is activated due to HP or Turn conditionals:
- At less than 3/6/9 blessingofindexprescriptenemy Stack, raise the Stack to 3/6/9 and gain 5 karmaofindexrien at the next Turn Start for every Stack gained
PASSIVE



This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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