Status
3636


Clue

Status
3636
2-4
63

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Endure
[x0.75]
Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Endure
[x0.75]
Stagger Threshold
25% (909)


Gain 1 breath Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain 1 additional breath Potency with every hit

Gain +1 breath Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain +1 additional breath Count with every hit taken

<color=#ff6000><mark=#ff000040><b><u>Turn Start: Inflict 3 resultreduction and 5 observedperson to the Sinner who dealt the most damage to this unit in the previous turn
- If the target has 30 observedperson, inflict 5 resultreduction instead</u></b></mark></color>
PASSIVE

Turn Start: <color=#ff6000><mark=#ff000040><b><u>Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP)</u></b></mark></color>
- If this unit has combustion, lose (combustion Count x 1.5)% Shield HP
- Shield takes +100% damage from burst effects

Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 defensedown at Turn Start for every instance the Shield has been destroyed (max 5)
PASSIVE

When weakened due to a Choice Event, this Passive replacesAdaptation

Gain 1 breath Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain 1 additional breath Potency with every hit; however, reduce the target's observedperson by 3

Gain +1 breath Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain +1 additional breath Count with every hit taken; however, reduce the target's observedperson by 3

Critical damage does not increase or decrease
PASSIVE
level: 60
6
+3
SKILL 1
60
Atk Weight
1
[On Use] Final Power +1 for every 5
keyword icon
Poise
Potency on self (max 3)
[On Hit] Inflict 2
keyword icon
Tremor
Potency
[On Crit] Inflict 3
keyword icon
Tremor
Potency and +2
keyword icon
Tremor
Count
6
+3
SKILL 2
61
Atk Weight
1
[On Use] Final Power +1 for every 3
keyword icon
Poise
Potency on self (max 5)
<color=#ff6000><mark=#ff000040><b><u>[On Use] If the target has 20+
keyword icon
Subject of Observation
, convert all Coins on this Skill to supercoins</u></b></mark></color>
[On Hit] Inflict 3
keyword icon
Tremor
Potency
[Hit after Clash Win] Inflict +3
keyword icon
Tremor
Count
[On Crit] Trigger vibrationexplosion; then, reduce target's
keyword icon
Tremor
Count by 1
3
+8
SKILL 3
61
Atk Weight
4
[On Use] At 10+
keyword icon
Poise
Potency, consume
keyword icon
Poise
Potency to gain +2 Final Power for every 3
keyword icon
Poise
Potency consumed (max 4)
supercoin
[On Hit] If target has 5+
keyword icon
Tremor
Count, trigger vibrationexplosion; then, reduce target's
keyword icon
Tremor
Count by 1
[Hit after Clash Win] Inflict 5
keyword icon
Tremor
Potency and +3
keyword icon
Tremor
Count
[On Crit] Trigger vibrationexplosion twice; then, reduce target's
keyword icon
Tremor
Count by 2
2
+2
SKILL 4
[On Use] Consume half of breath Potency and Count on self
- Gain (sum of consumed breath Potency and Count / 2) Final Power (max 20)
- Deal +(sum of consumed breath Potency and Count x 2)% damage (max 50%)
- +(sum of consumed breath Potency and Count x 4)% damage on Critical Hit (max 100%)
[Clash Lose] Reduce remaining breath Count by half
supercoin
If user took no HP damage last turn, guarantee a Crit
If user took HP damage last turn, does not Crit; instead, deal -80% damage
[On Crit] Trigger vibrationexplosion thrice; then, reduce target's vibration Count by 3
4
+4
DEFENSE
canduelguard
[On Use] Final Power +1 for every 3
keyword icon
Poise
Potency on self (max 5)
[On Use] Gain 4
keyword icon
Poise
Potency
- If this unit has Shield, gain +2
keyword icon
Poise
Count as well
Encounter Start: Apply 1 observedperson on all enemies; then, gain breath Potency and Count equal to the number of units with observedperson

Turn Start: Apply 1 observedperson against targets without observedperson

For every 10 observedperson on the target, inflict +1 more vibration Potency and Count with this unit's Skills (max 3)
PASSIVE

Turn End: <color=#ff6000><mark=#ff000040><b><u>Siphon 10 SP from Sinners</u></b></mark></color> (max 3 Sinners in descending order of SP; does not apply cumulatively on the same target)
(Does not activate if Hohenheim is Panicked)

<color=#ff6000><mark=#ff000040><b><u>This unit's SP does not drop below 15</u></b></mark></color>
PASSIVE

On Turn 3: Gains a new pattern and prepares to use a powerful Skill.
After Turn 3 is over: The above effect activates when this unit has 30+ breath Count at Turn End

If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)
PASSIVE

When weakened due to a Choice Event, this Passive replacesDefense Mechanism

Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP)
- If this unit has combustion, lose (combustion Count x 2)% Shield HP
- Shield takes +150% damage from burst effects

Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 defensedown at Turn Start for every instance the Shield has been destroyed (max 10)
PASSIVE

When weakened due to a Choice Event, this Passive replacesConfirmation Bias

Turn Start: <color=#ff6000><mark=#ff000040><b><u>Gain 3 vulnerable</u></b></mark></color> and lose 15 SP
Turn End: Siphon 5 SP from targets with higher SP than this unit (max 3 targets; in descending order of SP; cannot stack on the same target)
(Does not activate if Hohenheim is Panicked)
PASSIVE

Gain 1 breath Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain 1 additional breath Potency with every hit

Gain +1 breath Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain +1 additional breath Count with every hit taken

<color=#ff6000><mark=#ff000040><b><u>Turn Start: Inflict 3 resultreduction and 5 observedperson to the Sinner who dealt the most damage to this unit in the previous turn
- If the target has 30 observedperson, inflict 5 resultreduction instead</u></b></mark></color>
PASSIVE

Turn Start: <color=#ff6000><mark=#ff000040><b><u>Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP)</u></b></mark></color>
- If this unit has combustion, lose (combustion Count x 1.5)% Shield HP
- Shield takes +100% damage from burst effects

Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 defensedown at Turn Start for every instance the Shield has been destroyed (max 5)
PASSIVE

When weakened due to a Choice Event, this Passive replacesAdaptation

Gain 1 breath Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain 1 additional breath Potency with every hit; however, reduce the target's observedperson by 3

Gain +1 breath Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn)
- If the target has 15+ observedperson, gain +1 additional breath Count with every hit taken; however, reduce the target's observedperson by 3

Critical damage does not increase or decrease
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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