Status
2100


Clue

Status
2250
1-3
62

Resistances
Ineff.
[x0.5]
[x1.25]
Endure
[x0.75]

Normal
[x1]
Fatal
[x2]
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
Ineff.
[x0.5]
Normal
[x1]
Stagger Threshold
70% (1575)
40% (900)
0% (0)

level: 60
7
+7
SKILL 1
60
Atk Weight
1
Prioritizes targets with the slowest Speed
[On Use] If target has 4+
keyword icon
Bleed
, Base Power +1
[Before Attack] Base Power -1 for every Cracked Coin
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
and +3
keyword icon
Bleed
Count
7
+4
SKILL 2
Prioritizes targets with the slowest Speed
[On Use] If target has 4+
keyword icon
Bleed
, Coin Power +1
[Before Attack] Base Power -1 for every Cracked Coin
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Fragile
next turn
7
+3
SKILL 3
Prioritizes targets with the slowest Speed
[On Use] Coin Power +1 for every 3
keyword icon
Bleed
on target (max 2)
[Before Attack] Base Power -1 for every Cracked Coin
supercoin
[On Hit] Inflict +4
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Pierce Resist Down
next turn
7
+3
SKILL 4
Prioritizes targets with the slowest Speed
[On Use] Coin Power +1 for every 3
keyword icon
Bleed
on target (max 2)
[Before Attack] Base Power -1 for every Cracked Coin
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
supercoin
[On Hit] Inflict +2
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
supercoin
[On Hit] Inflict +2
keyword icon
Bleed
Count
Encounter Start: Gain 3 runhallway
Turn Start: At 0 runhallway, use 'Herd Migration'
(If this unit is Staggered, recover from Stagger when this effect triggers)

If there are no BongBongs left on the battlefield except for "BongBongs spawned by this unit", the Skill effects of 'Herd Migration' do not trigger, and this unit gains 3 runhallway next turn
PASSIVE

Once 4 turns pass after this unit Retreats, this unit and all available "BongBongs spawned by this unit" Return to the battlefield. Then, gain 3 runhallway

If all available combat participant spots are filled, Retreat a random BongBong unit and Return to the battlefield.
PASSIVE

When hit by Unopposed Attacks, take +100% damage
When clashing against <color=#ff6000><mark color=#ff000040><b><u>Skills that spend bullet</color></mark></b></u>, Clash Power -3 and convert all Coins on its Attack Skills to Regular Coins.
PASSIVE

On Kill, summon 1 BongBong
Turn End: At 0 runhallway Stack, summon as many BongBongs as possible next turn
PASSIVE

Story
Found in: