Status
3275
Clue
Status

3275

1-2

68
Resistances

[x]

[x]

[x1.2]

[x0.8]

Normal
[x1]

[x1.2]

Normal
[x1]

[x1.2]

[x0.8]

[x0.8]
Stagger Threshold
-
level: 60
4
+2
SKILL 1
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +30% damage
- Non-Blunt weapons deal -15% damage
[On Use] Gain 1
Poise and +1
Poise Count
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +30% damage
- Non-Blunt weapons deal -15% damage
[On Use] Gain 1
4
+2
SKILL 2
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +30% damage
- Non-Pierce weapons deal -15% damage
[On Use] Gain 1
Poise and +1
Poise Count
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +30% damage
- Non-Pierce weapons deal -15% damage
[On Use] Gain 1
4
+2
SKILL 3
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +30% damage
- Non-Slash weapons deal -15% damage
[On Use] Gain 1
Poise and +1
Poise Count
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +30% damage
- Non-Slash weapons deal -15% damage
[On Use] Gain 1
4
+2
SKILL 4
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +40% damage
- Non-Blunt weapons deal -20% damage
[On Use] Gain 2
Poise and +1
Poise Count
[Clash Win] Lower user's Stagger Threshold by 15
- At 75+ karmaofindexrien_2phase, this effect does not activate
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +40% damage
- Non-Blunt weapons deal -20% damage
[On Use] Gain 2
[Clash Win] Lower user's Stagger Threshold by 15
- At 75+ karmaofindexrien_2phase, this effect does not activate


4
+2
SKILL 5
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +40% damage
- Non-Pierce weapons deal -20% damage
[On Use] Gain 2
Poise and +1
Poise Count
[Clash Win] Inflict 2
Power Down next turn
- At 75+ karmaofindexrien_2phase, this effect does not activate
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +40% damage
- Non-Pierce weapons deal -20% damage
[On Use] Gain 2
[Clash Win] Inflict 2
- At 75+ karmaofindexrien_2phase, this effect does not activate




4
+2
SKILL 6
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
Final Power +1 for every unlockbuff_base stage (max 3)
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +40% damage
- Non-Pierce weapons deal -20% damage
[On Use] Gain 2
Poise and +1
Poise Count
[Clash Win] Gain 2
Power Up next turn
- At 75+ karmaofindexrien_2phase, this effect does not activate
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
Final Power +1 for every unlockbuff_base stage (max 3)
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +40% damage
- Non-Pierce weapons deal -20% damage
[On Use] Gain 2
[Clash Win] Gain 2
- At 75+ karmaofindexrien_2phase, this effect does not activate




4
+2
SKILL 7
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Blunt Skill or a non-Ryōshū unit</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Blunt Skill or Ryōshū:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +60% damage
- Non-Blunt weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Raise target's Stagger Threshold by 25
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Blunt Skill or a non-Ryōshū unit</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Blunt Skill or Ryōshū:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +60% damage
- Non-Blunt weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Raise target's Stagger Threshold by 25
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
4
+2
SKILL 8
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Pierce Skill or a non-Ryōshū unit</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Pierce Skill or Ryōshū:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +60% damage
- Non-Pierce weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Gain 2
Damage Up next turn
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Pierce Skill or a non-Ryōshū unit</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Pierce Skill or Ryōshū:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +60% damage
- Non-Pierce weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Gain 2
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
4
+2
SKILL 9
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Slash Skill or a non-Ryōshū unit</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Slash Skill or Ryōshū:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +60% damage
- Non-Slash weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Final Power +3
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Slash Skill or a non-Ryōshū unit</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Slash Skill or Ryōshū:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +60% damage
- Non-Slash weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Final Power +3
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
5
+5
SKILL 10
<color=#ff6000><mark=#ff000040><b><u>Only Ryōshū can Clash against this Skill</u></b></mark></color>
- Ryōshū can Clash with this Skill regardless of Speed
On Unopposed Attack, Coin Power +2 and deal +50% damage
[Clash Lose]
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
[Turn End] <color=#ff6000><mark=#ff000040><b><u>If this unit lost the Clash, gain 1 burningwoundrien</u></b></mark></color>
- If all 3 Skills with blacknightmare-related unique effects lost the Clash this turn, gain 2 burningwoundrien instead
- Ryōshū can Clash with this Skill regardless of Speed
On Unopposed Attack, Coin Power +2 and deal +50% damage
[Clash Lose]
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[Turn End] <color=#ff6000><mark=#ff000040><b><u>If this unit lost the Clash, gain 1 burningwoundrien</u></b></mark></color>
- If all 3 Skills with blacknightmare-related unique effects lost the Clash this turn, gain 2 burningwoundrien instead


supercoin


supercoin


supercoin
5
+1
SKILL 11
<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 6
- Clash Power +10 (<color=#ff6000><mark=#ff000040><b><u>Clash Power gained is reduced by 1 for every 20
[On Use] At 0+ SP, generate 2 Mangs
- Deal +70% damage; Final Power +6
[Clash Win]
- After Attack: Inflict 4
[Clash Lose]
- Gain 6
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[After Attack] If this Skill generated Mang, lose 25 SP
[After Attack] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (7 times max)</u></b></mark></color>
5
+1
SKILL 12
<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
<color=#ff6000><mark=#ff000040><b><u>- When Clashing against Ryōshū's base E.G.O, Clash Power -20</u></b></mark></color>
[On Use]
- Gain 9
- Clash Power +15 (Clash Power gained is reduced by 1 for every 20
[On Use] At 0+ SP, generate 3 Mangs
- Deal +100% damage; Final Power +12
[Clash Win]
- After Attack: Inflict 5
[Clash Lose]
- Gain 8
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[After Attack] If this Skill generated Mang, lose 30 SP
[After Attack] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (7 times max)</u></b></mark></color>
<color=#ff6000><mark=#ff000040><b><u>Take -75% damage from Unopposed Attacks</u></b></mark></color>
Take -75% damage from vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 15, heal up to 15 SP
When this unit enters a new phase at 55% HP, gain the following effects:
- Remove all effects other than those exclusive to this unit
- Reset stackrienspecialskill Stack to 0
- Gain indexprescript_riensecondphase
- Convert burningwoundrien_mask to burningwoundrien
- Convert karmaofindexrien to karmaofindexrien_2phase; then gain 10 Stacks of that effect
- If this unit does not have shin_rien, immediately gain that effect
At 25% or lower HP, gain a new pattern and greatly enhance a certain Skill
Take -75% damage from vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 15, heal up to 15 SP
When this unit enters a new phase at 55% HP, gain the following effects:
- Remove all effects other than those exclusive to this unit
- Reset stackrienspecialskill Stack to 0
- Gain indexprescript_riensecondphase
- Convert burningwoundrien_mask to burningwoundrien
- Convert karmaofindexrien to karmaofindexrien_2phase; then gain 10 Stacks of that effect
- If this unit does not have shin_rien, immediately gain that effect
At 25% or lower HP, gain a new pattern and greatly enhance a certain Skill
PASSIVE
<color=#ff6000><mark=#ff000040><b><u>A random weapon is assigned to every Coin. Each weapon has a unique effect.</u></b></mark></color>
- rienweapon01hatchet2phase
- rienweapon02stiletto2phase
- rienweapon03greatsword2phase
- rienweapon04rapier2phase
- rienweapon05sledgehammer2phase
- rienweapon06ultragreatsword2phase
- rienweapon07lance2phase
- rienweapon08chain2phase
- rienweapon09scythe2phase
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
- Does not gain Stack from a Skill used only in a special pattern
Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +25
- Turn End: Gain 2 vulnerable and 3 resultreduction next turn
Activate the following, starting from the turn in which the phase changed
- Every 4 turns, at less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien_2phase
- rienweapon01hatchet2phase
- rienweapon02stiletto2phase
- rienweapon03greatsword2phase
- rienweapon04rapier2phase
- rienweapon05sledgehammer2phase
- rienweapon06ultragreatsword2phase
- rienweapon07lance2phase
- rienweapon08chain2phase
- rienweapon09scythe2phase
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
- Does not gain Stack from a Skill used only in a special pattern
Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +25
- Turn End: Gain 2 vulnerable and 3 resultreduction next turn
Activate the following, starting from the turn in which the phase changed
- Every 4 turns, at less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien_2phase
PASSIVE
Turn Start:
- Apply indexprescripttargettopersonality against a random non-Ryōshū Sinner, and prioritize attacking them
<color=#ff6000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
· If indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff6000><mark=#ff000040><b><u>use the remaining Skills against a random non-Ryōshū Sinner (prioritizes targets with the least current HP, unless they have 1 HP)</u></b></mark></color>
· When all other Sinners are killed, apply it to Ryōshū
- Gain protection equal to blessingofindexprescriptenemy (max 9)
<color=#ff6000><mark=#ff000040><b><u>· Lose 1 Stack for every 20 karmaofindexrien_2phase</u></b></mark></color>
Deal +5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 40%)
- At 9 blessingofindexprescriptenemy, deal +50% damage against all targets
Starting from the first turn after the phase change, activate the following effects:
- Gain blacknightmare every 2 turns.
- When gaining blacknightmare, if this unit has fewer than 9 stackrienspecialskill Stack, activate a unique pattern
- Apply indexprescripttargettopersonality against a random non-Ryōshū Sinner, and prioritize attacking them
<color=#ff6000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
· If indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff6000><mark=#ff000040><b><u>use the remaining Skills against a random non-Ryōshū Sinner (prioritizes targets with the least current HP, unless they have 1 HP)</u></b></mark></color>
· When all other Sinners are killed, apply it to Ryōshū
- Gain protection equal to blessingofindexprescriptenemy (max 9)
<color=#ff6000><mark=#ff000040><b><u>· Lose 1 Stack for every 20 karmaofindexrien_2phase</u></b></mark></color>
Deal +5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 40%)
- At 9 blessingofindexprescriptenemy, deal +50% damage against all targets
Starting from the first turn after the phase change, activate the following effects:
- Gain blacknightmare every 2 turns.
- When gaining blacknightmare, if this unit has fewer than 9 stackrienspecialskill Stack, activate a unique pattern
PASSIVE
Turn End: If indexprescript_base_2nd was executed this turn, heal 15 SP and gain 1 blessingofindexprescriptenemy (once per turn)
<color=#ff6000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 10 karmaofindexrien_2phase, lose 1 blessingofindexprescriptenemy, and the Sinner who had indexprescripttargettopersonality gains 2 next turn</u></b></mark></color>
- If this unit used a powerful Skill this turn, gain 15 karmaofindexrien_2phase and lose 3 blessingofindexprescriptenemy instead
<color=#ff6000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 10 karmaofindexrien_2phase, lose 1 blessingofindexprescriptenemy, and the Sinner who had indexprescripttargettopersonality gains 2 next turn</u></b></mark></color>
- If this unit used a powerful Skill this turn, gain 15 karmaofindexrien_2phase and lose 3 blessingofindexprescriptenemy instead
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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