Status
3275
Clue
Status

3275

1-2

68
Resistances

[x]

[x]

[x1.2]

Normal
[x1]

Normal
[x1]

[x1.2]

Normal
[x1]

[x1.2]

Normal
[x1]

Normal
[x1]
Stagger Threshold
60% (1965)
level: 60
2
+2
SKILL 1
2
+2
SKILL 2
2
+2
SKILL 3
2
+2
SKILL 4
Final Power +1 for every
Unlock stage (max 2)
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +30% damage
- Non-Blunt weapons deal -15% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
Unlock - II, convert the final Coin to
Unbreakable Coin
- At
Unlock - III, on Clash Win with this Skill, lower user's Stagger Threshold by 10
[On Use] Gain 2
Poise
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +30% damage
- Non-Blunt weapons deal -15% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
- At
[On Use] Gain 2


2
+2
SKILL 5
Final Power +1 for every
Unlock stage (max 2)
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +30% damage
- Non-Pierce weapons deal -15% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
Unlock - II, convert the final Coin to
Unbreakable Coin
- At
Unlock - III, on Clash Win with this Skill, inflict 1
Power Down next turn
[On Use] Gain 2
Poise
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +30% damage
- Non-Pierce weapons deal -15% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
- At
[On Use] Gain 2




2
+2
SKILL 6
Final Power +1 for every
Unlock stage (max 2)
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +30% damage
- Non-Slash weapons deal -15% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
Unlock - II, convert the final Coin to
Unbreakable Coin
- At
Unlock - III, on Clash Win with this Skill, gain 1
Power Up next turn
[On Use] Gain 2
Poise
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +30% damage
- Non-Slash weapons deal -15% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
- At
[On Use] Gain 2




3
+3
SKILL 7
Can Clash with this Skill regardless of Speed
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +50% damage
- Non-Blunt weapons deal -25% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
Unlock - II, convert the 3rd and 4th Coins to
Unbreakable Coins
- At
Unlock - III, on Clash Win with this Skill, raise target's Stagger Threshold by 15
[On Use] Gain 2
Poise and +2
Poise Count
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +50% damage
- Non-Blunt weapons deal -25% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
- At
[On Use] Gain 2








3
+3
SKILL 8
Can Clash with this Skill regardless of Speed
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +50% damage
- Non-Pierce weapons deal -25% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
Unlock - II, convert the 3rd and 4th Coins to
Unbreakable Coins
- At
Unlock - III, on Clash Win with this Skill, gain 1
Damage Up next turn
[On Use] Gain 2
Poise and +2
Poise Count
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +50% damage
- Non-Pierce weapons deal -25% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
- At
[On Use] Gain 2








3
+3
SKILL 9
Can Clash with this Skill regardless of Speed
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +50% damage
- Non-Slash weapons deal -25% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
Unlock - II, convert the final Coin to
Unbreakable Coin
- At
Unlock - III, on Clash Win with this Skill, Final Power +2
[On Use] Gain 2
Poise and +2
Poise Count
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +50% damage
- Non-Slash weapons deal -25% damage
[Combat Start] Gain the following effects (effects are cumulative)
- At
- At
[On Use] Gain 2








5
+1
SKILL 10
<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 3
- Clash Power +5 (<color=#ff6000><mark=#ff000040><b><u>Clash Power gained is reduced by 1 for every 10
[On Use] At 0+ SP, generate 1 Mang
- Deal +40% damage; Final Power +4
[Clash Win]
- Gain 3
- After Attack: Inflict 3
[Clash Lose]
- Gain 4
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[After Attack] If this Skill generated Mang, lose 20 SP
[After Attack] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (7 times max)</u></b></mark></color>
<color=#ff6000><mark=#ff000040><b><u>Take -50% damage from Unopposed Attacks</u></b></mark></color>
Take -50% damage from vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 0, heal up to 0 SP
Encounter Start: Gain burningwoundrien_mask
At 55% HP, gain a new pattern
- Remove all effects other than those exclusive to this unit
- Reset stackrienspecialskill Stack to 0
Take -50% damage from vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 0, heal up to 0 SP
Encounter Start: Gain burningwoundrien_mask
At 55% HP, gain a new pattern
- Remove all effects other than those exclusive to this unit
- Reset stackrienspecialskill Stack to 0
PASSIVE
<color=#ff6000><mark=#ff000040><b><u>A random weapon is assigned to every Coin. Each weapon has a unique effect.</u></b></mark></color>
- rienweapon01hatchet
- rienweapon02stiletto
- rienweapon03greatsword
- rienweapon04rapier
- rienweapon05sledgehammer
- rienweapon06ultragreatsword
- rienweapon07lance
- rienweapon08chain
- rienweapon09scythe
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
<color=#ff6000><mark=#ff000040><b><u>Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill</u></b></mark></color>
- After Attack using the powerful Skill for the first time, gain shin_rien
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +25
- Turn End: Gain 1 vulnerable and 2 resultreduction next turn
Turn 5 Start: At less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien
- Then, activate this effect every 4 turns
- rienweapon01hatchet
- rienweapon02stiletto
- rienweapon03greatsword
- rienweapon04rapier
- rienweapon05sledgehammer
- rienweapon06ultragreatsword
- rienweapon07lance
- rienweapon08chain
- rienweapon09scythe
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
<color=#ff6000><mark=#ff000040><b><u>Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill</u></b></mark></color>
- After Attack using the powerful Skill for the first time, gain shin_rien
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +25
- Turn End: Gain 1 vulnerable and 2 resultreduction next turn
Turn 5 Start: At less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien
- Then, activate this effect every 4 turns
PASSIVE
Turn Start:
- Gain indexprescript_base_2nd based on unlockbuff_base stage on self
- Apply indexprescripttargettopersonality against a random non-Ryōshū Sinner, and prioritize attacking them
<color=#ff6000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
· If indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff6000><mark=#ff000040><b><u>use the remaining Skills against a random non-Ryōshū Sinner (prioritizes targets with the least current HP)</u></b></mark></color>
· When all other Sinners are killed, apply it to Ryōshū
Deal +2.5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 20%)
- At 9 blessingofindexprescriptenemy, deal +30% damage against all targets
- Gain indexprescript_base_2nd based on unlockbuff_base stage on self
- Apply indexprescripttargettopersonality against a random non-Ryōshū Sinner, and prioritize attacking them
<color=#ff6000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
· If indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff6000><mark=#ff000040><b><u>use the remaining Skills against a random non-Ryōshū Sinner (prioritizes targets with the least current HP)</u></b></mark></color>
· When all other Sinners are killed, apply it to Ryōshū
Deal +2.5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 20%)
- At 9 blessingofindexprescriptenemy, deal +30% damage against all targets
PASSIVE
Turn End: If indexprescript_base_2nd was executed this turn, heal 10 SP and gain 3 blessingofindexprescriptenemy (once per turn)
<color=#ff6000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien, and the Sinner who had indexprescripttargettopersonality gains 1 next turn</u></b></mark></color>
- If this unit does not have unlockbuff_base, gain 1 blessingofindexprescriptenemy at Turn End
- At 9 blessingofindexprescriptenemy, does not gain karmaofindexrien
<color=#ff6000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien, and the Sinner who had indexprescripttargettopersonality gains 1 next turn</u></b></mark></color>
- If this unit does not have unlockbuff_base, gain 1 blessingofindexprescriptenemy at Turn End
- At 9 blessingofindexprescriptenemy, does not gain karmaofindexrien
PASSIVE
Turn End: At 3/6/9 blessingofindexprescriptenemy or at 95%-/85%-/75%- HP,- Gain unlockbuff_rien1/unlockbuff_rien2/unlockbuff_rien3
Turn 1 End: At lower than unlockbuff_base stage 1, gain unlockbuff_rien1
Turn 4 End: At lower than unlockbuff_base stage 2, gain unlockbuff_rien2
When unlockbuff_base is activated due to HP or Turn conditionals:
- At less than 3/6/9 blessingofindexprescriptenemy Stack, raise them to 3/6/9
Gain 10 karmaofindexrien at the next Turn Start for every Stack gained
Turn 1 End: At lower than unlockbuff_base stage 1, gain unlockbuff_rien1
Turn 4 End: At lower than unlockbuff_base stage 2, gain unlockbuff_rien2
When unlockbuff_base is activated due to HP or Turn conditionals:
- At less than 3/6/9 blessingofindexprescriptenemy Stack, raise them to 3/6/9
Gain 10 karmaofindexrien at the next Turn Start for every Stack gained
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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