Status
1280
Clue
Status

1280

1-3

60
Resistances

[x1.2]

Normal
[x1]

[x0.8]

[x1.2]

[x0.8]

Normal
[x1]

Normal
[x1]

[x0.8]

[x1.2]

Normal
[x1]
Stagger Threshold
80% (1024)
40% (512)
level: 60
4
+3
SKILL 1
4
+2
SKILL 2






4
+4
SKILL 3
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin
10
+4
SKILL 4
[Target Fixed]
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP for every target killed
[Combat Start] Gain 4
Protection
[On Use] Deal +3% damage for every 6 (
Bleed on main target +
Bleed on sub-target) (max 30%)
[Clash Lose] Deal -60% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose]
Artwork: Fascia expires
[After Attack]
Artwork: Fascia expires
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP for every target killed
[Combat Start] Gain 4
[On Use] Deal +3% damage for every 6 (
[Clash Lose] Deal -60% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose]
[After Attack]


supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP (once per Skill)


supercoin


supercoin


supercoin
4
+10
DEFENSE
[Combat Start] <color=#ff6000><mark=#ff000040><b><u> Gain 1
Assist Defense</u></b></mark></color>
[Combat Start] Gain 1
Haste next turn
[Combat Start] Gain 1
4
+4
DEFENSE
[Clashable Counter]
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
Protection
[On Use] If target has 6+
Bleed, Coin Power +1
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
[On Use] If target has 6+




Take -30% HP, SP damage from combustion, burst, and sinking; -30% to Stagger Threshold raised by vibration
Take -50% damage from laceration
Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
Take -50% damage from laceration
Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
PASSIVE
On Hit with Attack Skills: If this unit inflicts negative effect and gains beneficial effect simultaneously, heal 4 SP
- If this unit is at max SP when healing SP with the above effect, gain 1 agility next turn (2 times per turn)
- If this unit is at max SP when healing SP with the above effect, gain 1 agility next turn (2 times per turn)
PASSIVE
Turn End: At 2 humanfleshtherings, remove humanfleshtherings and gain bonebladetherings next turn
Turn Start: If this unit has bonebladetherings, use a powerful attack this turn
<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
Turn Start: If this unit has bonebladetherings, use a powerful attack this turn
<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
PASSIVE
If this unit has supportprotect, <color=#ff6000><mark=#ff000040><b><u>lose 1 supportprotect on Clash Start</u></b></mark></color> (once per Skill)
PASSIVE
This character prioritizes attacking the Sinner and Assist Unit with the lowest level
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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