Status
2240
Clue
Status

2240

1-3

61
Resistances

[x1.2]

Normal
[x1]

[x0.8]

[x1.2]

[x0.8]

Normal
[x1]

Normal
[x1]

[x0.8]

[x1.2]

Normal
[x1]
Stagger Threshold
70% (1568)
level: 60
7
+6
SKILL 2
[On Use] If target has 6+
Bleed, Coin Power +1
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
10
+4
SKILL 3
[Target Fixed]
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP for every target killed
[Combat Start] Gain 4
Protection
[On Use] Deal +3% damage for every 6 (
Bleed on main target +
Bleed on sub-target) (max 30%)
[Clash Lose] Deal -60% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose]
Artwork: Tibia expires
[After Attack]
Artwork: Tibia expires
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP for every target killed
[Combat Start] Gain 4
[On Use] Deal +3% damage for every 6 (
[Clash Lose] Deal -60% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose]
[After Attack]


supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP (once per Skill)


supercoin


supercoin


supercoin
4
+6
SKILL 4
[Unclashable]
Prioritizes enemy with the highest level
This Skill does not trigger Defense Skills
[On Use] Coin Power +1 for every 8
Bleed on target (max 2)
Prioritizes enemy with the highest level
This Skill does not trigger Defense Skills
[On Use] Coin Power +1 for every 8


[On Hit] At less than 60% HP, deal SP damage instead of HP damage
[On Hit]
<color=#ff6000><mark=#ff000040><b><u>Stagger target and turn target into livingspecimentherings</u></b></mark></color>
<color=#ff6000><mark=#ff000040><b><u>Stagger target and turn target into livingspecimentherings</u></b></mark></color>
4
+10
DEFENSE
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>Gain 2
Assist Defense</u></b></mark></color>
[On Use] The attacker does not lose laceration Count before Attack End
[On Use] The attacker does not lose laceration Count before Attack End
7
+6
DEFENSE
[Clashable Counter]
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
Protection
[On Use] If target has 6+
Bleed, Coin Power +1
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
[On Use] If target has 6+




After using a Skill, gain 30 humanbonetherings and 1 humanbloodtherings for every target damaged by this unit's Skill
PASSIVE
When minetherings expires, the following units heal 30 SP and gain 2 attackup and 2 defenseup next turn:
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
- livingspecimentherings
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
- livingspecimentherings
PASSIVE
Turn End: Inflict redemptiontherings to the Sinner and Assist Unit with the fastest Speed
PASSIVE
Take -30% HP, SP damage from combustion, burst, and sinking; -30% to Stagger Threshold raised by vibration
Take -50% damage from laceration
Turn Start: If this unit is Staggered, recover from Stagger. Afterward, gain 2 crimsontakedamageup (once per Encounter)
Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
Take -50% damage from laceration
Turn Start: If this unit is Staggered, recover from Stagger. Afterward, gain 2 crimsontakedamageup (once per Encounter)
Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
PASSIVE
On Hit with Attack Skills: If this unit inflicts negative effect and gains positive effect simultaneously, heal 4 SP at Attack End
- If this unit is at max SP when healing SP with the above effect, gain 1 resultenhancement next turn (once per turn)
- If this unit is at max SP when healing SP with the above effect, gain 1 resultenhancement next turn (once per turn)
PASSIVE
If this unit has supportprotect, <color=#ff6000><mark=#ff000040><b><u>lose 1 supportprotect on Clash Start</u></b></mark></color> (once per Skill)
PASSIVE
This unit deals +150% damage to the Sinner and Assist Unit with the highest level and prioritizes attacking them
PASSIVE
Turn End: At 206 humanbonetherings and 5 humanbloodtherings, reduce Stack of each effect equal to those numbers and gain 1 minetherings
Turn Start: If this unit has minetherings, use a powerful attack this turn
<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
Turn Start: If this unit has minetherings, use a powerful attack this turn
<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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