Status
2240


Clue

Status
2240
1-3
61

Resistances
[x1.2]
Normal
[x1]
[x0.8]

[x1.2]
[x0.8]
Normal
[x1]
Normal
[x1]
[x0.8]
[x1.2]
Normal
[x1]
Stagger Threshold
70% (1568)

level: 60
6
+6
SKILL 1
62
Atk Weight
1
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 4
keyword icon
Bleed
supercoin
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
7
+6
SKILL 2
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 1
keyword icon
Power Down
next turn
[On Hit] Gain 1
keyword icon
Power Up
next turn
10
+4
SKILL 3
[Target Fixed]
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP for every target killed
[Combat Start] Gain 4
keyword icon
Protection

[On Use] Deal +3% damage for every 6 (
keyword icon
Bleed
on main target +
keyword icon
Bleed
on sub-target) (max 30%)
[Clash Lose] Deal -60% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose]
keyword icon
Artwork: Tibia
expires
[After Attack]
keyword icon
Artwork: Tibia
expires
supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP (once per Skill)
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn (once per Skill)
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Damage Down
next turn
[On Hit] Gain 1
keyword icon
Damage Up
next turn (once per Skill)
supercoin
[On Hit] Inflict +3
keyword icon
Bleed
Count
4
+6
SKILL 4
[Unclashable]
Prioritizes enemy with the highest level
This Skill does not trigger Defense Skills
[On Use] Coin Power +1 for every 8
keyword icon
Bleed
on target (max 2)
[On Hit] At less than 60% HP, deal SP damage instead of HP damage
[On Hit]
<color=#ff6000><mark=#ff000040><b><u>Stagger target and turn target into livingspecimentherings</u></b></mark></color>
4
+10
DEFENSE
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>Gain 2
keyword icon
Assist Defense
</u></b></mark></color>
[On Use] The attacker does not lose laceration Count before Attack End
7
+6
DEFENSE
[Clashable Counter]
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
keyword icon
Protection

[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
[On Hit] Inflict 1
keyword icon
Power Down
next turn
[On Hit] Gain 1
keyword icon
Power Up
next turn
After using a Skill, gain 30 humanbonetherings and 1 humanbloodtherings for every target damaged by this unit's Skill
PASSIVE

When minetherings expires, the following units heal 30 SP and gain 2 attackup and 2 defenseup next turn:
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
- livingspecimentherings
PASSIVE

Turn End: Inflict redemptiontherings to the Sinner and Assist Unit with the fastest Speed
PASSIVE

Take -30% HP, SP damage from combustion, burst, and sinking; -30% to Stagger Threshold raised by vibration
Take -50% damage from laceration

Turn Start: If this unit is Staggered, recover from Stagger. Afterward, gain 2 crimsontakedamageup (once per Encounter)

Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
PASSIVE

On Hit with Attack Skills: If this unit inflicts negative effect and gains positive effect simultaneously, heal 4 SP at Attack End
- If this unit is at max SP when healing SP with the above effect, gain 1 resultenhancement next turn (once per turn)
PASSIVE

If this unit has supportprotect, <color=#ff6000><mark=#ff000040><b><u>lose 1 supportprotect on Clash Start</u></b></mark></color> (once per Skill)
PASSIVE

This unit deals +150% damage to the Sinner and Assist Unit with the highest level and prioritizes attacking them
PASSIVE

Turn End: At 206 humanbonetherings and 5 humanbloodtherings, reduce Stack of each effect equal to those numbers and gain 1 minetherings

Turn Start: If this unit has minetherings, use a powerful attack this turn

<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
PASSIVE


This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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