Status
2207
Clue
Status

2207

1-2

70
Resistances

[x1.25]

Endure
[x0.75]

Normal
[x1]

Endure
[x0.75]

Endure
[x0.75]

[x1.2]

Normal
[x1]

Normal
[x1]

Normal
[x1]

[x1.25]
Stagger Threshold
50% (1103)
level: 60
12
+11
SKILL 1
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
Deal +10% damage for every 2


[On Hit] Inflict 2 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking


[On Hit] Inflict 2 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
12
+8
SKILL 2
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Deal +10% damage for every 2
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking


supercoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
13
+13
SKILL 3
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +10 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with


extractcoin
[On Hit without Cracking] Absorb all positive effects from the target
[On Hit] <color=#ff6000><mark color=#ff000040><b><u>Halve the offensebug Stack on target</color></mark></b></u> (rounded down)
[On Hit] Absorb all negative effects from the target
- After activating the above effect, if this unit does not have defensebug, gain 2
Power Down next turn
- After activating the above effect, if this unit does not have defensebug, gain 2
14
+13
SKILL 4
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[On Use] Gain +10
Charge Count
[Clash Start] Lose 5
Charge Count
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Deal +10% damage for every 2
[On Use] Gain +10
[Clash Start] Lose 5
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
10
+10
SKILL 5






12
+8
SKILL 7
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +20 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Deal +10% damage for every 2
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +20 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


extractcoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking


extractcoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
10
+9
SKILL 8
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +20 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Deal +10% damage for every 2
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +20 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


extractcoin
[On Hit without Cracking] Remove target's Shield


extractcoin
[On Hit without Cracking] The Core and the Part both heal 25% of their respective max HP
60
+3
SKILL 9


supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP


supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP


supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP


supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP
Turn Start: Gain 50 defensebug (Gain 3 fewer defensebug with every subsequent turn; max reduction 20)
- If this unit has combustion, laceration, vibration, burst, or sinking, <color=#ff6000><mark=#ff000040><b><u>reduce their Potency by a random value; then, lose the same Stacks of defensebug as that random value</u></b></mark></color>
- If the above effects are at 1 Potency but has 2+ Count, reduce their Count instead
<color=#ff6000><mark=#ff000040><b><u>If all defensebug was lost</u></b></mark></color> during the combat phase, gain the following effects next turn:
- Gain 10 defensedown instead of gaining defensebug
- Generate 2 E.G.O resources for each of the 3 least-owned Affinities
- Turn End: Remove all negative effects from this unit and start gaining defensebug again
- If this unit has combustion, laceration, vibration, burst, or sinking, <color=#ff6000><mark=#ff000040><b><u>reduce their Potency by a random value; then, lose the same Stacks of defensebug as that random value</u></b></mark></color>
- If the above effects are at 1 Potency but has 2+ Count, reduce their Count instead
<color=#ff6000><mark=#ff000040><b><u>If all defensebug was lost</u></b></mark></color> during the combat phase, gain the following effects next turn:
- Gain 10 defensedown instead of gaining defensebug
- Generate 2 E.G.O resources for each of the 3 least-owned Affinities
- Turn End: Remove all negative effects from this unit and start gaining defensebug again
PASSIVE
Turn Start: Gain (defensebug x 40) Shield
PASSIVE
- On Clash Win, inflict 3 offensebug on target
- On Hit with a Skill, inflict 1 offensebug on target
- On Hit with a Skill, inflict 1 offensebug on target
PASSIVE
Take -50% HP, SP damage from combustion, laceration, burst, and sinking; -50% to Stagger Threshold raised by vibration
Cannot be Staggered due to this damage
Turn Start: Gain 2 resultreduction for every 25% missing HP on the Core
Cannot be Staggered due to this damage
Turn Start: Gain 2 resultreduction for every 25% missing HP on the Core
PASSIVE
This unit's SP value cannot affect the outcome of Coin flips, which is fixed to 50-50
<color=#ff6000><mark=#ff000040><b><u>On Clash Win against Sinners,</u></b></mark></color> lose 5 SP and deal -40% damage against them
<color=#ff6000><mark=#ff000040><b><u>When in Low Morale or Panic states</u></b></mark></color>, gain and resultreduction
When recovering from Panic, gain 2 resultreduction
<color=#ff6000><mark=#ff000040><b><u>On Clash Win against Sinners,</u></b></mark></color> lose 5 SP and deal -40% damage against them
<color=#ff6000><mark=#ff000040><b><u>When in Low Morale or Panic states</u></b></mark></color>, gain and resultreduction
When recovering from Panic, gain 2 resultreduction
PASSIVE
At 50% HP, or when Staggered, recover from Stagger and remove all negative effects on this unit and gain a new pattern
Then, gain the following effects:
- Reset SP to 0
- Gain 50 defensebug
- Double the amount of offensebug inflicted by the Passive "The Emperor's Legion"
Then, gain the following effects:
- Reset SP to 0
- Gain 50 defensebug
- Double the amount of offensebug inflicted by the Passive "The Emperor's Legion"
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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