Status
2207


Clue

Status
2207
1-2
70

Resistances
[x1.25]
Endure
[x0.75]
Normal
[x1]

Endure
[x0.75]
Endure
[x0.75]
[x1.2]
Normal
[x1]
Normal
[x1]
Normal
[x1]
[x1.25]
Stagger Threshold
50% (1103)

level: 60
12
+11
SKILL 1
62
Atk Weight
1
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
keyword icon
Hurting Pest [Roaches]
on target
[On Hit] Inflict 2 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Hit] Inflict 2 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
12
+8
SKILL 2
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
keyword icon
Hurting Pest [Roaches]
on target
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
supercoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
supercoin
[On Hit without Cracking] Gain 5
keyword icon
Poise
and +3
keyword icon
Poise
Count
13
+13
SKILL 3
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +10 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with
extractcoin
[On Hit without Cracking] Absorb all positive effects from the target
[On Hit] <color=#ff6000><mark color=#ff000040><b><u>Halve the offensebug Stack on target</color></mark></b></u> (rounded down)
[On Hit] Absorb all negative effects from the target
- After activating the above effect, if this unit does not have defensebug, gain 2
keyword icon
Power Down
next turn
14
+13
SKILL 4
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
keyword icon
Hurting Pest [Roaches]
on target
[On Use] Gain +10
keyword icon
Charge
Count
[Clash Start] Lose 5
keyword icon
Charge
Count
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
supercoin
[On Hit] Consume all
keyword icon
Charge
Count on self and deal +(
keyword icon
Charge
Count consumed x 20)% damage
10
+10
SKILL 5
60
Atk Weight
1
Deal +10% damage for every 2
keyword icon
Hurting Pest [Roaches]
on target
[On Hit] Inflict 2
keyword icon
Hurting Pest [Roaches]
[On Hit] Inflict 2
keyword icon
Hurting Pest [Roaches]
[On Hit] Inflict 3
keyword icon
Hurting Pest [Roaches]
17
+8
SKILL 6
[On Hit] Inflict 5
keyword icon
Tremor
[On Hit] Inflict 5
keyword icon
Tremor
[On Hit] Inflict +3
keyword icon
Tremor
Count
[On Hit] Trigger switch_vibration into a random
keyword icon
Tremor
type
[On Hit] Trigger vibrationexplosion; then, reduce target's
keyword icon
Tremor
Count by 1
12
+8
SKILL 7
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
keyword icon
Hurting Pest [Roaches]
on target
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +20 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
extractcoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Hit without Cracking] Inflict 5
keyword icon
Offense Level Down
extractcoin
[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Hit without Cracking] Inflict 5
keyword icon
Defense Level Down
10
+9
SKILL 8
60
Atk Weight
1
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
keyword icon
Hurting Pest [Roaches]
on target
[On Use] <color=#ff6000><mark color=#ff000040><b><u>Base Power +20 for every supercoin on the Skill</color></mark></b></u> this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
extractcoin
[On Hit without Cracking] Remove target's Shield
[On Hit without Cracking] Inflict 3
keyword icon
Paralyze
extractcoin
[On Hit without Cracking] The Core and the Part both heal 25% of their respective max HP
60
+3
SKILL 9
[Target Fixed]
[On Use] Gain 10
keyword icon
Poise
and +4
keyword icon
Poise
Count
[Clash Win] Gain 10
keyword icon
Poise

[Clash Lose] Deal -80% damage and does not hit Critically
Damage dealt by this Skill cannot Stagger the target
[Clash Lose] Gain 5
keyword icon
Fragile
next turn
supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP
supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP
supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP
supercoin
[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from combustion, laceration, vibration, burst, and sinking
[On Crit] Deal Pride damage equal to 25% of target's max HP
Turn Start: Gain 50 defensebug (Gain 3 fewer defensebug with every subsequent turn; max reduction 20)
- If this unit has combustion, laceration, vibration, burst, or sinking, <color=#ff6000><mark=#ff000040><b><u>reduce their Potency by a random value; then, lose the same Stacks of defensebug as that random value</u></b></mark></color>
- If the above effects are at 1 Potency but has 2+ Count, reduce their Count instead

<color=#ff6000><mark=#ff000040><b><u>If all defensebug was lost</u></b></mark></color> during the combat phase, gain the following effects next turn:
- Gain 10 defensedown instead of gaining defensebug
- Generate 2 E.G.O resources for each of the 3 least-owned Affinities
- Turn End: Remove all negative effects from this unit and start gaining defensebug again
PASSIVE

Turn Start: Gain (defensebug x 40) Shield
PASSIVE

- On Clash Win, inflict 3 offensebug on target
- On Hit with a Skill, inflict 1 offensebug on target
PASSIVE

Take -50% HP, SP damage from combustion, laceration, burst, and sinking; -50% to Stagger Threshold raised by vibration
Cannot be Staggered due to this damage
Turn Start: Gain 2 resultreduction for every 25% missing HP on the Core
PASSIVE

This unit's SP value cannot affect the outcome of Coin flips, which is fixed to 50-50

<color=#ff6000><mark=#ff000040><b><u>On Clash Win against Sinners,</u></b></mark></color> lose 5 SP and deal -40% damage against them

<color=#ff6000><mark=#ff000040><b><u>When in Low Morale or Panic states</u></b></mark></color>, gain parryingresultdown and resultreduction
When recovering from Panic, gain 2 resultreduction
PASSIVE

At 50% HP, or when Staggered, recover from Stagger and remove all negative effects on this unit and gain a new pattern
Then, gain the following effects:
- Reset SP to 0
- Gain 50 defensebug
- Double the amount of offensebug inflicted by the Passive "The Emperor's Legion"
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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