Status
900
Clue
Status

900

2-5

55
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
-
This unit's breath Potency is capped at 25
Any excess breath Potency gained past 25 will be converted to diciplelittlefinger
Gain fugacious equal to diciplelittlefinger lost every time this unit loses diciplelittlefinger Stack
Any excess breath Potency gained past 25 will be converted to diciplelittlefinger
Gain fugacious equal to diciplelittlefinger lost every time this unit loses diciplelittlefinger Stack
PASSIVE
level: 60
11
+7
10
+8
4
+6
SKILL 3
4
+4
SKILL 4






Deal +30% Damage on Critical Hit
14
+9
SKILL 5
Can Clash with this Skill regardless of Speed
Deal +1% damage for every
Moonlit Azure Blade on self
[On Use] Coin Power +1 for every 10
Moonlit Azure Blade on self
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Deal +1% damage for every
[On Use] Coin Power +1 for every 10
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
Deal +50% Damage on Critical Hit
[On Hit without Cracking] Deal Slash damage equal to this Coin's final damage
10
+3
SKILL 6
Deal +1% damage for every
Moonlit Azure Blade on self
[On Use] Coin Power +1 for every 10
Moonlit Azure Blade on self
[On Use] Coin Power +1 for every 10


supercoin


supercoin


supercoin


supercoin


supercoin
4
+10
DEFENSE
8
+12
Encounter Start: gain 50 diciplelittlefinger
PASSIVE
After Attack Skill End, deal (# of Slash Coins that hit Critically x 10) Slash damage against each target (cannot be Staggered due to this damage)
PASSIVE
If this unit has diciplelittlefinger, gain the following effects:
- SP does not drop below 0; if it was below 0, recover to 0
- Convert any SP damage taken into Gloom damage (save for SP changes due to "Base factors increasing/decreasing Sanity")
- SP does not drop below 0; if it was below 0, recover to 0
- Convert any SP damage taken into Gloom damage (save for SP changes due to "Base factors increasing/decreasing Sanity")
PASSIVE
In a Clash against targets that aren't Ryōshū, Clash Power -2
Take -20% damage from targets other than Ryōshū
Take -20% damage from targets other than Ryōshū
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
Found in:
