Status
1280


Clue

Status
1280
1-3
60

Resistances
[x1.2]
Normal
[x1]
[x0.8]

[x1.2]
[x0.8]
Normal
[x1]
Normal
[x1]
[x0.8]
[x1.2]
Normal
[x1]
Stagger Threshold
40% (512)

level: 60
4
+3
SKILL 1
60
Atk Weight
1
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
4
+3
SKILL 2
60
Atk Weight
1
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Gain 1
keyword icon
Haste
next turn
4
+2
SKILL 3
60
Atk Weight
1
[On Use] Coin Power +1 for every 4
keyword icon
Bleed
on target (max 2)
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 1
keyword icon
Power Down
next turn
[On Hit] Gain 1
keyword icon
Power Up
next turn
4
+4
SKILL 4
62
Atk Weight
1
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict 10
keyword icon
Bleed
supercoin
[On Hit without Cracking] Inflict +2
keyword icon
Bleed
Count
supercoin
[On Hit] Deal 5 SP damage
[On Hit] Heal 10 SP on self
[On Hit] Gain 1
keyword icon
Corpus Ingredient
10
+4
SKILL 5
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP for every target killed
[Combat Start] Gain 4
keyword icon
Protection

[On Use] Deal +3% damage for every 6 (
keyword icon
Bleed
on main target +
keyword icon
Bleed
on sub-target) (max 30%)
[Clash Lose] Deal -60% damage and damage dealt by this Skill cannot Stagger the target
[After Attack]
keyword icon
Artwork: Fascia
expires
supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP (once per Skill)
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn (once per Skill)
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Damage Down
next turn
[On Hit] Gain 1
keyword icon
Damage Up
next turn (once per Skill)
supercoin
[On Hit] Inflict +3
keyword icon
Bleed
Count
4
+10
DEFENSE
[Combat Start] <color=#ff6000><mark=#ff000040><b><u> Gain 1
keyword icon
Assist Defense
</u></b></mark></color>
[Combat Start] Gain 1
keyword icon
Haste
next turn
4
+4
DEFENSE
[Clashable Counter]
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
keyword icon
Protection

[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
[On Hit] Inflict 1
keyword icon
Power Down
next turn
[On Hit] Gain 1
keyword icon
Power Up
next turn
Take -30% HP, SP damage from combustion, burst, and sinking; -30% to Stagger Threshold raised by vibration
Take -50% damage from laceration

Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
PASSIVE

On Hit with Attack Skills: If this unit inflicts negative effect and gains beneficial effect simultaneously, heal 4 SP
- If this unit is at max SP when healing SP with the above effect, gain 1 agility next turn (2 times per turn)
PASSIVE

Turn End: At 2 humanfleshtherings, remove humanfleshtherings and gain bonebladetherings next turn

Turn Start: If this unit has bonebladetherings, use a powerful attack this turn

<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
PASSIVE

If this unit has supportprotect, <color=#ff6000><mark=#ff000040><b><u>lose 1 supportprotect on Clash Start</u></b></mark></color> (once per Skill)
PASSIVE


At less than 20 SP when the Ring Nursefather enters the Encounter, heal SP to 20
PASSIVE


This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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