Status
1495
Clue
Status

1495

1-3

62
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
50% (748)
If this unit's Skill effects triggered vibrationexplosion, gain 2 attackup next turn (3 times per turn)
PASSIVE
Begins battle with 20% missing HP
For the first 3 turns of the Encounter, gain 2 resultreduction
For the first 3 turns of the Encounter, gain 2 resultreduction
PASSIVE
Gain the following effects based on the target's dueledge Stack
- For every Stack, deal +10% damage against and take -10% damage from the target with dueledge
- At 3+ Stack, in a Clash against targets with dueledge, gain Clash Power +1
- At 5+ Stack, in a Clash against targets with dueledge, gain Base Power +1
- At 7+ Stack, in a Clash against targets with dueledge, gain Coin Power +1
- At 10+ Stack, in a Clash against targets with dueledge, gain Final Power +1
- For every Stack, deal +10% damage against and take -10% damage from the target with dueledge
- At 3+ Stack, in a Clash against targets with dueledge, gain Clash Power +1
- At 5+ Stack, in a Clash against targets with dueledge, gain Base Power +1
- At 7+ Stack, in a Clash against targets with dueledge, gain Coin Power +1
- At 10+ Stack, in a Clash against targets with dueledge, gain Final Power +1
PASSIVE
After the Thumb Nursefather enters the field, deactivate the "Hunter's Mark" Passive and gain the following effects instead:
- At less than 30 SP, heal up to 30 SP
- Turn Start: Gain 3 supportprotect
<color=#ff6000><mark=#ff000040><b><u>- Can Clash regardless of Speed
- Prioritize Clashing against Vergilius</u></b></mark></color>
- When the Thumb Nursefather wins a Clash, and uses an Attack against the target, follow up with "Colpi Sottani" as an Unopposed Attack against the same target (2 times per turn)
- At less than 30 SP, heal up to 30 SP
- Turn Start: Gain 3 supportprotect
<color=#ff6000><mark=#ff000040><b><u>- Can Clash regardless of Speed
- Prioritize Clashing against Vergilius</u></b></mark></color>
- When the Thumb Nursefather wins a Clash, and uses an Attack against the target, follow up with "Colpi Sottani" as an Unopposed Attack against the same target (2 times per turn)
PASSIVE
Randomly select an enemy, reduce their Speed to 1, and target it with all of this unit's Skills
Activates every 4 turns after the initial activation
Activates every 4 turns after the initial activation
PASSIVE
After Clashing, inflict 1 dueledge against the target this unit Clashed against
In a Clash against targets with dueledge, heal 2 SP for every dueledge Stack on target (max 10)
In a Clash against targets with dueledge, heal 2 SP for every dueledge Stack on target (max 10)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 60
3
+4
SKILL 1
4
+3
SKILL 2
5
+3
SKILL 3
Coin Power +1 for every 4 (combustion +
Tremor) on target (max 2)
[On Use] If target has
The Duel Escalates, convert all Coins on this Skill to supercoins
[On Use] If target has


6
+4
SKILL 4
[Target Fixed]
Cannot be Staggered before using this Skill
For <color=#ff6000><mark color=#ff000040><b><u>every Attack Skill of this unit that lost a Clash this turn</color></mark></b></u>, Final Power -2 and Atk Weight -1
(Min. Atk Weight: 1)
[Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Lose 15 SP; next turn, gain 6 Offense Level Down
Cannot be Staggered before using this Skill
For <color=#ff6000><mark color=#ff000040><b><u>every Attack Skill of this unit that lost a Clash this turn</color></mark></b></u>, Final Power -2 and Atk Weight -1
(Min. Atk Weight: 1)
[Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Lose 15 SP; next turn, gain 6 Offense Level Down


supercoin


supercoin
[On Hit without Cracking] Trigger vibrationexplosion 2 times; then, reduce target's
Tremor Count by 2


supercoin
[On Hit without Cracking] Trigger vibrationexplosion 2 times; then, reduce target's
Tremor Count by 2
Story
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