Status
1421
Clue
Status

1421

1-2

66
Resistances

[x0.8]

[x1.25]

[x0.8]

Normal
[x1]

[x1.2]

[x1.2]

[x1.2]

[x0.8]

[x0.8]

Normal
[x1]
Stagger Threshold
-
level: 60
2
+2
SKILL 2
Final Power +1 for every 6 (
Poise on self +
Sinking on target) (max 2)
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
Onus, or if target has indexprescripttargettopersonality</u></b></mark></color>, convert the final Coin to supercoin
[Clash Lose] Deal -50% damage; On Hit, does not Stagger the target; On Hit, does not activate
Sinking on target
[On Use] Gain 2
Poise
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
[Clash Lose] Deal -50% damage; On Hit, does not Stagger the target; On Hit, does not activate
[On Use] Gain 2




4
+3
SKILL 3
<color=#ff6000><mark=#ff000040><b><u>At 2
Onus, cannot change target</u></b></mark></color>
<color=#ff6000><mark=#ff000040><b><u>Does not trigger Defense Skills</u></b></mark></color>
Final Power +1 for every 6 (
Poise on self +
Sinking on target) (max 3)
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
Onus, or if target has indexprescripttargettopersonality</u></b></mark></color>, convert all Coins to supercoins
[Clash Lose] Deal -80% damage; On Hit, does not Stagger the target; On Hit, does not activate
Sinking on target
[On Use] Gain 2
Poise and +2
Poise Count
<color=#ff6000><mark=#ff000040><b><u>Does not trigger Defense Skills</u></b></mark></color>
Final Power +1 for every 6 (
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
[Clash Lose] Deal -80% damage; On Hit, does not Stagger the target; On Hit, does not activate
[On Use] Gain 2


[On Crit] Deal +20% damage
2
+3
SKILL 4
<color=#ff6000><mark=#ff000040><b><u>Can Clash with this Skill regardless of Speed</u></b></mark></color>
[Clash Lose] Gain 3
Power Down and 4
Paralyze
[Clash Lose] Deal -90% damage; On Hit, does not Stagger the target; On Hit, does not activate sinking on target
[After Attack] Consume all
Onus
[Clash Lose] Gain 3
[Clash Lose] Deal -90% damage; On Hit, does not Stagger the target; On Hit, does not activate sinking on target
[After Attack] Consume all


supercoin


supercoin


supercoin


supercoin
4
+3
SKILL 6
Final Power +1 for every 6 (
Poise on self +
Sinking on target) (max 2)
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
Onus, or if target has indexprescripttargettopersonality</u></b></mark></color>, convert the final Coin to supercoin
[Clash Lose] Deal -50% damage; On Hit, does not Stagger the target; On Hit, does not activate
Sinking on target
[On Use] Gain 2
Poise
[After Attack] Lose 3 SP
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
[Clash Lose] Deal -50% damage; On Hit, does not Stagger the target; On Hit, does not activate
[On Use] Gain 2
[After Attack] Lose 3 SP






6
+4
SKILL 7
Coin Power +1 for every 6 (
Poise on self +
Sinking on target) (max 2)
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
Onus, or if target has
The Prescript's Target - The Index</u></b></mark></color>, convert all Coins on this Skill to supercoins
[On Use]<color=#ff6000><mark=#ff000040><b><u>If the target has
The Prescript's Target - The Index, deal +50% damage</u></b></mark></color>
[On Use] Gain 3
Poise and +3
Poise Count
[Clash Lose] Deal -80% damage; On Hit, does not Stagger the target; On Hit, does not activate
Sinking on target
[After Attack] Lose 6 SP
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>If this unit has
[On Use]<color=#ff6000><mark=#ff000040><b><u>If the target has
[On Use] Gain 3
[Clash Lose] Deal -80% damage; On Hit, does not Stagger the target; On Hit, does not activate
[After Attack] Lose 6 SP




4
+3
SKILL 8
<color=#ff6000><mark=#ff000040><b><u>Can Clash with this Skill regardless of Speed</u></b></mark></color>
[On Use] <color=#ff6000><mark=#ff000040><b><u>If the target has
The Prescript's Target - The Index, deal +100% damage</u></b></mark></color>
[Clash Lose] Gain 3
Power Down and 4
Paralyze
[Clash Lose] Deal -90% damage; On Hit, does not Stagger the target; On Hit, does not activate
Sinking on target
[After Attack] Lose 15 SP
[After Attack] Consume all
Onus
[On Use] <color=#ff6000><mark=#ff000040><b><u>If the target has
[Clash Lose] Gain 3
[Clash Lose] Deal -90% damage; On Hit, does not Stagger the target; On Hit, does not activate
[After Attack] Lose 15 SP
[After Attack] Consume all


supercoin


supercoin


supercoin


supercoin
3
+3
SKILL 9
[On Use] <color=#ff6000><mark=#ff000040><b><u>At 0+ SP, generate 1 Mang</u></b></mark></color>
- <color=#ff6000><mark=#ff000040><b><u>Deal +20% damage, Final Power +2, Coin Power +2</u></b></mark></color>
[After Attack] Lose 15 SP
[After Attack] If this Skill generated Mang, lose 20 SP
[After Attack] Consume all
Onus and end this turn
- <color=#ff6000><mark=#ff000040><b><u>Deal +20% damage, Final Power +2, Coin Power +2</u></b></mark></color>
[After Attack] Lose 15 SP
[After Attack] If this Skill generated Mang, lose 20 SP
[After Attack] Consume all


supercoin


supercoin


supercoin


supercoin


supercoin
Encounter Start: Gain Shield equal to 20% of max HP (remains throughout this Encounter)
Turn Start:
- Gain indexprescript_base_2nd based on unlockbuff_base stage on self
- <color=#ff6000><mark=#ff000040><b><u>Inflict indexprescripttargettopersonality to a random enemy and prioritize attacking that enemy</u></b></mark></color> (excluding certain pattern)
Deal +2.5% damage to indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 20%)
- At 9 blessingofindexprescriptenemy, deal +30% damage to all targets instead
Turn Start:
- Gain indexprescript_base_2nd based on unlockbuff_base stage on self
- <color=#ff6000><mark=#ff000040><b><u>Inflict indexprescripttargettopersonality to a random enemy and prioritize attacking that enemy</u></b></mark></color> (excluding certain pattern)
Deal +2.5% damage to indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 20%)
- At 9 blessingofindexprescriptenemy, deal +30% damage to all targets instead
PASSIVE
Turn End: <color=#ff6000><mark=#ff000040><b><u>If indexprescript_base_2nd was executed this turn,</u></b></mark></color> heal 15 SP and gain blessingofindexprescriptenemy by (unlockbuff_base stage + 1) (once per turn)
Turn End: <color=#ff6000><mark=#ff000040><b><u>If indexprescript_base_2nd was not executed this turn</u></b></mark></color>, gain 1 pressureofprescript and 5 karmaofindexstudent
- If this unit does not have unlockbuff_base, gain 1 blessingofindexprescriptenemy at Turn End
- At 9 blessingofindexprescriptenemy, does not gain karmaofindexstudent
- If this unit is under the effect of Effloresced E.G.O::Procuration, double karmaofindexstudent this unit will gain
Turn End: <color=#ff6000><mark=#ff000040><b><u>If indexprescript_base_2nd was not executed this turn</u></b></mark></color>, gain 1 pressureofprescript and 5 karmaofindexstudent
- If this unit does not have unlockbuff_base, gain 1 blessingofindexprescriptenemy at Turn End
- At 9 blessingofindexprescriptenemy, does not gain karmaofindexstudent
- If this unit is under the effect of Effloresced E.G.O::Procuration, double karmaofindexstudent this unit will gain
PASSIVE
Turn End: At 3/6/9 blessingofindexprescriptenemy or at 90%-/75%-/60%- HP,
- Gain unlockbuff_1/unlockbuff_2/unlockbuff_3
- Heal to 45 SP
- <color=#ff6000><mark=#ff000040><b><u>Consume all pressureofprescript</u></b></mark></color> and recover from Stagger
- Gain 1 blessingofindexprescriptenemy in the turn after unlockbuff_base was gained for the first time
If unlockbuff_base was gained based on HP conditional above,
- Gain karmaofindexstudent by (sum of healed SP / 15)
- Increase blessingofindexprescriptenemy to 3/6/9 if this unit had less than 3/6/9 blessingofindexprescriptenemy; gain 1 defensedown and 2 karmaofindexstudent next turn for every blessingofindexprescriptenemy Stack gained
Min & Max Speed +10 in the turn this unit uses its powerful attack
- Gain unlockbuff_1/unlockbuff_2/unlockbuff_3
- Heal to 45 SP
- <color=#ff6000><mark=#ff000040><b><u>Consume all pressureofprescript</u></b></mark></color> and recover from Stagger
- Gain 1 blessingofindexprescriptenemy in the turn after unlockbuff_base was gained for the first time
If unlockbuff_base was gained based on HP conditional above,
- Gain karmaofindexstudent by (sum of healed SP / 15)
- Increase blessingofindexprescriptenemy to 3/6/9 if this unit had less than 3/6/9 blessingofindexprescriptenemy; gain 1 defensedown and 2 karmaofindexstudent next turn for every blessingofindexprescriptenemy Stack gained
Min & Max Speed +10 in the turn this unit uses its powerful attack
PASSIVE
Turn Start: if this unit has unlockbuff_base and is at 25+ SP, consume 15 SP to enter Effloresced E.G.O::Procuration state and recover from Stagger
- Gain blandishment_enemy and a different set of Resistance values while in this state
- Turn Start: at 0 or less SP, exit Effloresced E.G.O::Procuration state
- Gain blandishment_enemy and a different set of Resistance values while in this state
- Turn Start: at 0 or less SP, exit Effloresced E.G.O::Procuration state
PASSIVE
When Vespa enters the battlefield:
- If unlockbuff_base is below stage II, gain unlockbuff_3, heal SP to 45, and recover from Stagger
- Gain 1 blandishment_shin_enemy and gain Shield equal to 50% of max HP (lasts for the rest of this Encounter)
- Disable the pressureofprescript cost of activating the 'unlockbuff_base' Passive
- Intensify pressureofprescript to pressureofprescript_2nd and max out its Stack
- Turn Start: Gain 1 pressureofprescript_2nd
- Then, this unit's SP does not drop below 0
At 20% or less HP, max out pressureofprescript_2nd Stack
- If unlockbuff_base is below stage II, gain unlockbuff_3, heal SP to 45, and recover from Stagger
- Gain 1 blandishment_shin_enemy and gain Shield equal to 50% of max HP (lasts for the rest of this Encounter)
- Disable the pressureofprescript cost of activating the 'unlockbuff_base' Passive
- Intensify pressureofprescript to pressureofprescript_2nd and max out its Stack
- Turn Start: Gain 1 pressureofprescript_2nd
- Then, this unit's SP does not drop below 0
At 20% or less HP, max out pressureofprescript_2nd Stack
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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