Status
1612


Clue

Status
1612
2-5
60

Resistances
Normal
[x1]
Normal
[x1]
[x1.2]

[x0.8]
[x1.2]
[x1.2]
[x0.8]
Normal
[x1]
[x0.8]
Normal
[x1]
Stagger Threshold
-


Attack Skill End: Deal (# of Slash Coins that hit Critically x 10) Slash damage against each target) (damage from this effect cannot Stagger target)

Attack Skill End: Consume every surplus breath Potency past 20 on self and inflict phantomincision to target by breath Potency consumed
PASSIVE
level: 60
7
+3
SKILL 1
57
Atk Weight
1
[On Use] Gain +2
keyword icon
Poise
Count
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Gain 1
keyword icon
Poise
7
+2
SKILL 2
[On Use] Gain +3
keyword icon
Poise
Count
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Gain 1
keyword icon
Poise
10
+6
SKILL 3
[On Unopposed Attack] Gain 5
keyword icon
Poise

[Clash Lose] -2 Atk Weight
supercoin
+30% Damage on Critical Hit
[On Hit] Gain 2
keyword icon
Poise
[On Hit] Inflict 1
keyword icon
Bladetrail [Afterimage]
[On Hit without Cracking] Inflict 1
keyword icon
Bladetrail [Afterimage]
12
+1
SKILL 4
widearearampage
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
Reuse this Coin (4 times max)
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Inflict 1
keyword icon
Bladetrail [Afterimage]
[On Hit without Cracking] Inflict 1
keyword icon
Bladetrail [Afterimage]
4
+3
SKILL 5
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Halve the
keyword icon
Bladetrail [Afterimage]
Stack on target</u></b></mark></color> (rounded down)
[Clash Lose] Lose 5 SP
9
+5
SKILL 6
63
Atk Weight
1
This Skill does not trigger the target's Defense Skill
Prioritizes the target with the least HP percentage
- Prioritizes targets that aren't Ryōshū
[On Hit] Inflict 1
keyword icon
Bladetrail [Afterimage]
for every 1% missing HP on target
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
keyword icon
Bladetrail [Afterimage]
on target</u></b></mark></color> and deal (
keyword icon
Bladetrail [Afterimage]
consumed)% HP damage
14
+10
SKILL 7
Can Clash with this Skill regardless of Speed; this unit cannot be Staggered until this Skill ends
[On Use] At 20+ SP, generate 3 Mang. Final Power +10
[After Attack] If this Skill generated Mang, lose 20 SP
[Clash Win] Gain 2
keyword icon
Slash DMG Up

[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
Deal +100% Damage on Critical Hit
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
keyword icon
Bladetrail [Afterimage]
on target</u></b></mark></color> and deal (
keyword icon
Bladetrail [Afterimage]
consumed)% HP damage against each target hit, respectively
3
+1
SKILL 8
60
Atk Weight
1
<color=#ff6000><mark=#ff000040><b><u>Only targets with the corresponding buff</u></b></mark></color> among sojiabibuffone, sojiabibufftwo, or sojiabibuffthree can Clash with this Skill
This Skill does not trigger the target's Defense Skill

[Clash Lose] Gain 1
keyword icon
Fragile

[Clash Lose] Remove sojiabibuffone, sojiabibufftwo, sojiabibuffthree from target

[On Unopposed Attack] Final Power +10
8
+7
SKILL 9
[Clash Lose] Deal -80% final damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Crit - Heads Hit] Reuse this Coin (once per Skill)
14
+10
SKILL 10
[After Attack] Reuse this Skill if target is defeated or Staggered (3 times per turn)
10
+4
SKILL 11
60
Atk Weight
1
[Combat Start] If the Skill Slot using this Skill is a main target of an Attack Skill, lose 10
keyword icon
Poise
Potency
10
+4
SKILL 12
60
Atk Weight
1
[Combat Start] If the Skill Slot using this Skill is a main target of an Attack Skill, lose 5 SP
3
+1
SKILL 13
60
Atk Weight
1
[Clash Lose] Lose 5 SP
<color=#ff6000><mark=#ff000040><b><u>[Clash Lose] Gain 3
keyword icon
Attack Power Down
</u></b></mark></color>
[On Hit] Gain 1
keyword icon
Fragile
11
+6
SKILL 14
<color=#ff6000><mark=#ff000040><b><u>[Clash Lose] Gain 2
keyword icon
Fragile
</u></b></mark></color>
[On Hit] Gain 1
keyword icon
Fragile
Every few turns, use the "Destinated Opponent" Skill
<color=#ff6000><mark=#ff000040><b><u>Only the target of this unit's attack can Clash with the said Skill Slot</u></b></mark></color>

If this unit's "Destinated Opponent" Skill loses a Clash, take 36 ~ 60 fixed damage

Combat End: <color=#ff6000><mark=#ff000040><b><u>If every "Destinated Opponent" Skill this unit used in this turn lost a Clash</u></b></mark></color>, gain 1 vulnerable next turn
PASSIVE

Encounter Start: Gain lvdownlittlefingerbosstwo and 4 timeentangleunstable
PASSIVE


Turn Start: At 0+ SP, gain 1 sojiabiagefuture
Gain 1 sojiabiagefuture for every 2 SP above 0

Turn Start: At less than 0 SP, gain 1 sojiabiagepast
Gain 1 sojiabiagepast for every 2 SP below 0
PASSIVE

Turn End: Gain 1 timeentangleunstable for every 5 SP difference between this unit's current SP and SP at Turn Start (max 5 per turn)

For every 100 damage taken cumulatively, lose 1 timeentangleunstable (including Shield damage)
PASSIVE

In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage and apply the following effects (once per Encounter):
- Heal max HP and remove all removable negative effects from this unit
- For this Encounter, gain 1 vulnerable and fix timeentangleunstable to 1. Take (# of current turn x 10) fixed damage at the end of every turn
- Afterward, end turn and the attack pattern becomes empowered
PASSIVE

Turn End: if in Panic, reset SP to 30.
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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