Status
1612


Clue

Status
1612
2-5
60

Resistances
Normal
[x1]
Normal
[x1]
[x1.2]

[x0.8]
[x1.2]
[x1.2]
[x0.8]
Normal
[x1]
[x0.8]
Normal
[x1]
Stagger Threshold
20% (322)


On hit with this unit's Coin, deal Slash damage equal to (the Coin's final damage / 10)
- This effect activates (timeentangledesc stage) times; damage from this effect cannot Stagger target
PASSIVE

Attack Skill End: Deal (# of Slash Coins that hit Critically x 10) Slash damage against each target) (damage from this effect cannot Stagger target)

Attack Skill End: Consume every surplus breath Potency past 20 on self and inflict phantomincision to target by breath Potency consumed
PASSIVE
level: 60
7
+3
SKILL 1
57
Atk Weight
1
[On Use] Gain +2
keyword icon
Poise
Count
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Gain 1
keyword icon
Poise
7
+2
SKILL 2
[On Use] Gain +3
keyword icon
Poise
Count
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Gain 1
keyword icon
Poise
10
+6
SKILL 3
[On Unopposed Attack] Gain 5
keyword icon
Poise

[Clash Lose] -2 Atk Weight
supercoin
+30% Damage on Critical Hit
[On Hit] Gain 2
keyword icon
Poise
[On Hit] Inflict 1
keyword icon
Bladetrail [Afterimage]
[On Hit without Cracking] Inflict 1
keyword icon
Bladetrail [Afterimage]
12
+1
SKILL 4
widearearampage
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
Reuse this Coin (4 times max)
[On Hit] Gain 1
keyword icon
Poise
[On Hit] Inflict 1
keyword icon
Bladetrail [Afterimage]
[On Hit without Cracking] Inflict 1
keyword icon
Bladetrail [Afterimage]
4
+3
SKILL 5
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Halve the
keyword icon
Bladetrail [Afterimage]
Stack on target</u></b></mark></color> (rounded down)
[Clash Lose] Lose 5 SP
2
+1
SKILL 6
55
Atk Weight
1
<color=#ff6000><mark=#ff000040><b><u>[Clash Lose] Gain 2
keyword icon
Attack Power Down
</u></b></mark></color>
[Clash Lose] Target heals 5 SP
supercoin
9
+5
SKILL 7
63
Atk Weight
1
This Skill does not trigger the target's Defense Skill
Prioritizes the target with the least HP percentage
- Prioritizes targets that aren't Ryōshū
[On Hit] Inflict 1
keyword icon
Bladetrail [Afterimage]
for every 1% missing HP on target
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
keyword icon
Bladetrail [Afterimage]
on target</u></b></mark></color> and deal (
keyword icon
Bladetrail [Afterimage]
consumed)% HP damage
14
+10
SKILL 8
Can Clash with this Skill regardless of Speed; this unit cannot be Staggered until this Skill ends
[On Use] At 20+ SP, generate 3 Mang. Final Power +10
[After Attack] If this Skill generated Mang, lose 20 SP
[Clash Win] Gain 2
keyword icon
Slash DMG Up

[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
Deal +100% Damage on Critical Hit
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
keyword icon
Bladetrail [Afterimage]
on target</u></b></mark></color> and deal (
keyword icon
Bladetrail [Afterimage]
consumed)% HP damage against each target hit, respectively
3
+1
SKILL 9
60
Atk Weight
1
<color=#ff6000><mark=#ff000040><b><u>Only targets with the corresponding buff</u></b></mark></color> among sojiabibuffone, sojiabibufftwo, or sojiabibuffthree can Clash with this Skill
This Skill does not trigger the target's Defense Skill

[Clash Lose] Gain 1
keyword icon
Fragile

[Clash Lose] Remove sojiabibuffone, sojiabibufftwo, sojiabibuffthree from target

[On Unopposed Attack] Final Power +10
9
+7
SKILL 10
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Combat Start] Gain 1
keyword icon
Damage Down
for every enemy that has equipped Defense Skill this turn (max 5)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Hit] If target has <color=#ff6000><mark=#ff000040><b><u>sojiabibuffone, sojiabibufftwo, or sojiabibuffthree,</u></b></mark></color> deal (this Coin's Final Power x 5) Pride damage to target
Encounter Start: Gain timeentanglefour
At the start of the first turn of each pattern, gain timegapab equal to (timeentangledesc stage x 400) (once per timeentangledesc stage)

At stage 3 and 4 timeentangledesc, <color=#ff6000><mark=#ff000040><b><u>if this unit loses all timegapab, the pattern changes and become Staggered for the next turn</u></b></mark></color>

Take -30% HP, SP damage from combustion, laceration, burst, and sinking; -30% to Stagger Threshold raised by vibration
PASSIVE

Every few turns, use the "Destinated Opponent" Skill
<color=#ff6000><mark=#ff000040><b><u>Only the target of this unit's attack can Clash with the said Skill Slot</u></b></mark></color>

If this unit's "Destinated Opponent" Skill loses a Clash, take 36 ~ 60 fixed damage

Combat End: <color=#ff6000><mark=#ff000040><b><u>If every "Destinated Opponent" Skill this unit used in this turn lost a Clash</u></b></mark></color>, gain 1 vulnerable next turn
PASSIVE


Deal -50% final damage with this unit's Skill against targets that used Defense Skill

Turn End: Gain 2 vulnerable and 2 attackdmgup every 4 turn in this Encounter (applies cumulatively; max 2 times per Encounter)
PASSIVE

(미사용 패시브)
PASSIVE

Turn End: if in Panic, reset SP to 30.
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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