Status
1612
Clue
Status

1612

2-5

60
Resistances

Normal
[x1]

Normal
[x1]

[x1.2]

[x0.8]

[x1.2]

[x1.2]

[x0.8]

Normal
[x1]

[x0.8]

Normal
[x1]
Stagger Threshold
20% (322)
On hit with this unit's Coin, deal Slash damage equal to (the Coin's final damage / 10)
- This effect activates (timeentangledesc stage) times; damage from this effect cannot Stagger target
- This effect activates (timeentangledesc stage) times; damage from this effect cannot Stagger target
PASSIVE
Attack Skill End: Deal (# of Slash Coins that hit Critically x 10) Slash damage against each target) (damage from this effect cannot Stagger target)
Attack Skill End: Consume every surplus breath Potency past 20 on self and inflict phantomincision to target by breath Potency consumed
Attack Skill End: Consume every surplus breath Potency past 20 on self and inflict phantomincision to target by breath Potency consumed
PASSIVE
level: 60
7
+3
SKILL 1
7
+2
SKILL 2
10
+6
SKILL 3


supercoin
+30% Damage on Critical Hit
12
+1
SKILL 4
widearearampage
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
Reuse this Coin (4 times max)
4
+3
SKILL 5
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Halve the
Bladetrail [Afterimage] Stack on target</u></b></mark></color> (rounded down)
[Clash Lose] Lose 5 SP
[Clash Lose] Lose 5 SP
2
+1
SKILL 6
<color=#ff6000><mark=#ff000040><b><u>[Clash Lose] Gain 2
Attack Power Down</u></b></mark></color>
[Clash Lose] Target heals 5 SP
[Clash Lose] Target heals 5 SP


supercoin
9
+5
SKILL 7
This Skill does not trigger the target's Defense Skill
Prioritizes the target with the least HP percentage
- Prioritizes targets that aren't Ryōshū
Prioritizes the target with the least HP percentage
- Prioritizes targets that aren't Ryōshū




[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
Bladetrail [Afterimage] on target</u></b></mark></color> and deal (
Bladetrail [Afterimage] consumed)% HP damage
14
+10
SKILL 8
Can Clash with this Skill regardless of Speed; this unit cannot be Staggered until this Skill ends
[On Use] At 20+ SP, generate 3 Mang. Final Power +10
[After Attack] If this Skill generated Mang, lose 20 SP
[Clash Win] Gain 2
Slash DMG Up
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] At 20+ SP, generate 3 Mang. Final Power +10
[After Attack] If this Skill generated Mang, lose 20 SP
[Clash Win] Gain 2
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
Deal +100% Damage on Critical Hit
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
Bladetrail [Afterimage] on target</u></b></mark></color> and deal (
Bladetrail [Afterimage] consumed)% HP damage against each target hit, respectively
3
+1
SKILL 9
<color=#ff6000><mark=#ff000040><b><u>Only targets with the corresponding buff</u></b></mark></color> among sojiabibuffone, sojiabibufftwo, or sojiabibuffthree can Clash with this Skill
This Skill does not trigger the target's Defense Skill
[Clash Lose] Gain 1
Fragile
[Clash Lose] Remove sojiabibuffone, sojiabibufftwo, sojiabibuffthree from target
[On Unopposed Attack] Final Power +10
This Skill does not trigger the target's Defense Skill
[Clash Lose] Gain 1
[Clash Lose] Remove sojiabibuffone, sojiabibufftwo, sojiabibuffthree from target
[On Unopposed Attack] Final Power +10
9
+7
SKILL 10
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Combat Start] Gain 1
Damage Down for every enemy that has equipped Defense Skill this turn (max 5)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[Combat Start] Gain 1
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


[On Hit] If target has <color=#ff6000><mark=#ff000040><b><u>sojiabibuffone, sojiabibufftwo, or sojiabibuffthree,</u></b></mark></color> deal (this Coin's Final Power x 5) Pride damage to target
Encounter Start: Gain timeentanglefour
At the start of the first turn of each pattern, gain timegapab equal to (timeentangledesc stage x 400) (once per timeentangledesc stage)
At stage 3 and 4 timeentangledesc, <color=#ff6000><mark=#ff000040><b><u>if this unit loses all timegapab, the pattern changes and become Staggered for the next turn</u></b></mark></color>
Take -30% HP, SP damage from combustion, laceration, burst, and sinking; -30% to Stagger Threshold raised by vibration
At the start of the first turn of each pattern, gain timegapab equal to (timeentangledesc stage x 400) (once per timeentangledesc stage)
At stage 3 and 4 timeentangledesc, <color=#ff6000><mark=#ff000040><b><u>if this unit loses all timegapab, the pattern changes and become Staggered for the next turn</u></b></mark></color>
Take -30% HP, SP damage from combustion, laceration, burst, and sinking; -30% to Stagger Threshold raised by vibration
PASSIVE
Every few turns, use the "Destinated Opponent" Skill
<color=#ff6000><mark=#ff000040><b><u>Only the target of this unit's attack can Clash with the said Skill Slot</u></b></mark></color>
If this unit's "Destinated Opponent" Skill loses a Clash, take 36 ~ 60 fixed damage
Combat End: <color=#ff6000><mark=#ff000040><b><u>If every "Destinated Opponent" Skill this unit used in this turn lost a Clash</u></b></mark></color>, gain 1 vulnerable next turn
<color=#ff6000><mark=#ff000040><b><u>Only the target of this unit's attack can Clash with the said Skill Slot</u></b></mark></color>
If this unit's "Destinated Opponent" Skill loses a Clash, take 36 ~ 60 fixed damage
Combat End: <color=#ff6000><mark=#ff000040><b><u>If every "Destinated Opponent" Skill this unit used in this turn lost a Clash</u></b></mark></color>, gain 1 vulnerable next turn
PASSIVE
Deal -50% final damage with this unit's Skill against targets that used Defense Skill
Turn End: Gain 2 vulnerable and 2 attackdmgup every 4 turn in this Encounter (applies cumulatively; max 2 times per Encounter)
Turn End: Gain 2 vulnerable and 2 attackdmgup every 4 turn in this Encounter (applies cumulatively; max 2 times per Encounter)
PASSIVE
(미사용 패시브)
PASSIVE
Turn End: if in Panic, reset SP to 30.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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