Status
1612
Clue
Status

1612

3-5

60
Resistances

Normal
[x1]

Normal
[x1]

[x1.2]

[x0.8]

[x1.2]

[x1.2]

[x0.8]

Normal
[x1]

[x0.8]

Normal
[x1]
Stagger Threshold
50% (806)
On hit with this unit's Coin, deal Slash damage equal to (the Coin's final damage / 10)
- This effect activates (timeentangledesc stage) times; damage from this effect cannot Stagger target
- This effect activates (timeentangledesc stage) times; damage from this effect cannot Stagger target
PASSIVE
Attack Skill End: Deal (# of Slash Coins that hit Critically x 10) Slash damage against each target) (damage from this effect cannot Stagger target)
Attack Skill End: Consume every surplus breath Potency past 20 on self and inflict phantomincision to target by breath Potency consumed
Attack Skill End: Consume every surplus breath Potency past 20 on self and inflict phantomincision to target by breath Potency consumed
PASSIVE
level: 60
7
+3
SKILL 1
7
+2
SKILL 2
10
+6
SKILL 3


supercoin
+30% Damage on Critical Hit
12
+1
SKILL 4
widearearampage
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
Reuse this Coin (4 times max)
15
+4
SKILL 5
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] End this turn
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] End this turn


supercoin
+100% Damage on Critical Hit
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
Bladetrail [Afterimage] on target</u></b></mark></color> and deal (
Bladetrail [Afterimage] consumed)% HP damage against each target, respectively
4
+3
SKILL 6
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Halve the
Bladetrail [Afterimage] Stack on target</u></b></mark></color> (rounded down)
[Clash Lose] Lose 5 SP
[Clash Lose] Lose 5 SP
2
+1
SKILL 7
<color=#ff6000><mark=#ff000040><b><u>[Clash Lose] Gain 2
Attack Power Down</u></b></mark></color>
[Clash Lose] Target heals 5 SP
[Clash Lose] Target heals 5 SP


supercoin
9
+5
SKILL 8
This Skill does not trigger the target's Defense Skill
Prioritizes the target with the least HP percentage
- Prioritizes targets that aren't Ryōshū
Prioritizes the target with the least HP percentage
- Prioritizes targets that aren't Ryōshū




[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
Bladetrail [Afterimage] on target</u></b></mark></color> and deal (
Bladetrail [Afterimage] consumed)% HP damage
20
+6
SKILL 9
[On Use] At 10+ SP, generate 1 Mang. Final Power +5
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] If this skill generated 1 Mang, lose 10 SP
[After Attack] End this turn
Can Clash with this Skill regardless of Speed; cannot be Staggered until this Skill ends
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] If this skill generated 1 Mang, lose 10 SP
[After Attack] End this turn


supercoin
+100% Damage on Critical Hit
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Consume all
Bladetrail [Afterimage] on target</u></b></mark></color> and deal (
Bladetrail [Afterimage] consumed)% HP damage against each target, respectively
Encounter Start: Gain timeentanglefour
At the start of the first turn of each pattern, gain timegapab equal to (timeentangledesc stage x 400) (once per timeentangledesc stage)
At stage 3 and 4 timeentangledesc, <color=#ff6000><mark=#ff000040><b><u>if this unit loses all timegapab, the pattern changes and become Staggered for the next turn</u></b></mark></color>
Take -30% HP, SP damage from combustion, laceration, burst, and sinking; -30% to Stagger Threshold raised by vibration
At the start of the first turn of each pattern, gain timegapab equal to (timeentangledesc stage x 400) (once per timeentangledesc stage)
At stage 3 and 4 timeentangledesc, <color=#ff6000><mark=#ff000040><b><u>if this unit loses all timegapab, the pattern changes and become Staggered for the next turn</u></b></mark></color>
Take -30% HP, SP damage from combustion, laceration, burst, and sinking; -30% to Stagger Threshold raised by vibration
PASSIVE
Use a powerful attack pattern every 4 turns
- At 50+ phantomincisiontotal, the pattern above becomes empowered
- At 50+ phantomincisiontotal, the pattern above becomes empowered
PASSIVE
Deal -50% final damage with this unit's Skill against targets that used Defense Skill
Turn End: Gain 2 vulnerable and 2 attackdmgup every 4 turn in this Encounter (applies cumulatively; max 2 times per Encounter)
Turn End: Gain 2 vulnerable and 2 attackdmgup every 4 turn in this Encounter (applies cumulatively; max 2 times per Encounter)
PASSIVE
Turn End: if in Panic, reset SP to 30.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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