Status
1655
Status

1360

2-5

65
Resistances

Normal
[x1]

Weak
[x1.5]

Ineff.
[x0.5]

Weak
[x1.5]

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]
Stagger Threshold
55% (748)
level: 60
7
+6
SKILL 1
[Combat Start] Gain 2
Self-charge
[On Use] At 5+
Self-charge, Base Power +2
[Clash Lose] Lose 1
Self-charge
[On Use] At 5+
[Clash Lose] Lose 1
4
+5
SKILL 2
[Combat Start] Gain 2
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
[Clash Lose] Lose 1
Self-charge
[On Use] At 5+
[Clash Lose] Lose 1


7
+7
SKILL 3
[Combat Start] Gain 3
Self-charge
[On Use] At 5+
Self-charge, Base Power +2
[Clash Lose] Lose 1
Self-charge
[On Use] At 5+
[Clash Lose] Lose 1
4
+6
SKILL 4
[Combat Start] Gain 1
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
If target has
Paralyze, deal +30% damage
[Clash Lose] Lose 2
Self-charge
[On Use] At 5+
If target has
[Clash Lose] Lose 2




4
+4
SKILL 5
[Combat Start] Gain 1
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
If target has
Paralyze, deal +30% damage
[Clash Lose] Lose 3
Self-charge
[On Use] At 5+
If target has
[Clash Lose] Lose 3






5
+5
SKILL 6




5
+6
SKILL 7
At more than 7
Self-charge, deal +10% damage for every excess
Self-charge past 7 (max 120%)
[On Use] Lose all
Self-charge on self; if this unit lost 10+
Self-charge, gain Clash Power +5
[Clash Lose] This Attack Skill deals 0 damage
[On Use] Lose all
[Clash Lose] This Attack Skill deals 0 damage


supercoin
6
+4
SKILL 8
Prioritizes targets with the least HP
If target has
Paralyze, deal +50% damage
<color=#ff6000><mark color=#ff000040><b><u>If target has used a Defense Skill, deal -100% damage</color></mark></b></u>
Base Power +1 for every
Self-charge
[On Use] Lose 1
Self-charge
[After Attack] If it was an Unopposed Attack, lose 1
Self-charge
- If the target attacked by this Skill used a Defense Skill, lose 1 more
Self-charge
If target has
<color=#ff6000><mark color=#ff000040><b><u>If target has used a Defense Skill, deal -100% damage</color></mark></b></u>
Base Power +1 for every
[On Use] Lose 1
[After Attack] If it was an Unopposed Attack, lose 1
- If the target attacked by this Skill used a Defense Skill, lose 1 more




8
+3
SKILL 9
Prioritizes targets with the least HP
If target has
Paralyze, deal +50% damage
<color=#ff6000><mark color=#ff000040><b><u>If target has used a Defense Skill, deal -100% damage</color></mark></b></u>
Base Power +1 for every
Self-charge
[On Use] Lose 1
Self-charge
[After Attack] If it was an Unopposed Attack, lose 1
Self-charge
- If the target attacked by this Skill used a Defense Skill, lose 1 more
Self-charge
If target has
<color=#ff6000><mark color=#ff000040><b><u>If target has used a Defense Skill, deal -100% damage</color></mark></b></u>
Base Power +1 for every
[On Use] Lose 1
[After Attack] If it was an Unopposed Attack, lose 1
- If the target attacked by this Skill used a Defense Skill, lose 1 more






1
+1
DEFENSE
[Combat Start] The Head Part gains Shield by its current HP
[Turn End] If the Head Part has Shield, gain 10
Self-charge next turn
[Turn End] If the Head Part has Shield, gain 10
Upon death, all Skills are cancelled for the turn
Gain 10 selfcharge when the effect above activates
Gain 10 selfcharge when the effect above activates
PASSIVE
Story
When the Work Result was "Bad," a significant increase in Enkephalin generation was observed. When the Work Result was "Good," employees who had completed the Managerial Work experienced an overall increase of their reaction speed. If there are no notable issues present, Managerial Work should be oriented to options that yield greater energy, Marton. - Hohenheim, Chief Researcher No issues requiring special precautions have been observed yet, Boss. - Marton There <i>is</i> a notable detail regarding combat experiment results. The higher the internal charge level, the more sharply the overall combat-related metrics increased for this Abnormality. In such a case, it is advised to evade, guard, or at least assess the situation before launching a counterattack. - Alyssa
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