Status
1280
Clue
Status

1280

1-3

60
Resistances

[x1.2]

Normal
[x1]

[x0.8]

[x1.2]

[x0.8]

Normal
[x1]

Normal
[x1]

[x0.8]

[x1.2]

Normal
[x1]
Stagger Threshold
80% (1024)
50% (640)
Turn Start: if this unit isn't Staggered, gain 2 protection, 10 defenseup, and Shield HP equal to 10% of this unit's current HP
Every time this unit uses "Repressed Flesh" Skill in this Encounter, gain 1 fewer protection, 5 fewer defenseup, and reduce the percentage mentioned above by 5%
Every time this unit uses "Repressed Flesh" Skill in this Encounter, gain 1 fewer protection, 5 fewer defenseup, and reduce the percentage mentioned above by 5%
PASSIVE
If this unit isn't Staggered, when hit by the last Coin of an attacker, activate the following:
- Deal Pierce damage by 20% of the said Coin's damage and inflict 2 laceration (max damage per Skill: 100)
- Damage from this effect cannot Stagger the target
- Deal Pierce damage by 20% of the said Coin's damage and inflict 2 laceration (max damage per Skill: 100)
- Damage from this effect cannot Stagger the target
PASSIVE
Upon entry, heal 30 SP
At 60% HP, recover from Stagger and end the turn (once per Encounter)
At 60% HP, recover from Stagger and end the turn (once per Encounter)
PASSIVE
level: 60
4
+3
SKILL 1




4
+3
SKILL 2
4
+2
SKILL 3






4
+4
SKILL 4
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin


supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP on self
8
+4
SKILL 5
During the turn this unit has this Skill equipped, gain the following effects:
- <color=#ff6000><mark=#ff000040><b><u>When hit by Attack Skills</u></b></mark></color> before using this Skill, gain 1 unsteadytherings (once per enemy Skill; including E.G.O Skills)
- Does not trigger the effects of "ironmaiden_panic - Spikes" Passive
- This unit cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP
[On Use] Coin Power +1 for every 4
Bleed on target (max 4)
[On Use] Deal +10% damage for every 2
Bleed on target (max 100%)
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
[After Attack] Lose
Artwork: Fascia
- <color=#ff6000><mark=#ff000040><b><u>When hit by Attack Skills</u></b></mark></color> before using this Skill, gain 1 unsteadytherings (once per enemy Skill; including E.G.O Skills)
- Does not trigger the effects of "ironmaiden_panic - Spikes" Passive
- This unit cannot be Staggered before using this Skill
On Kill with this Skill: heal 15 SP
[On Use] Coin Power +1 for every 4
[On Use] Deal +10% damage for every 2
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
[After Attack] Lose


supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP on self


supercoin
4
+10
DEFENSE
[Combat Start] When hit by Attack Skills, inflict +1
Bleed Count on the attacker (including E.G.O Skills)
10
+15
DEFENSE
<color=#ff6000><mark=#ff000040><b><u>Multiply the damage from the "ironmaiden_panic - Spikes" Passive by 20</u></b></mark></color> (this effect cannot be disabled by Offsetting this Skill)
[Combat Start] When hit by Attack Skills, inflict +1
Bleed Count against the attacker (including E.G.O Skills)
[Combat Start] When hit by Attack Skills, inflict +1
Take -30% HP, SP damage from combustion, burst, sinking; -30% to Stagger Threshold raised by vibration
Take -50% damage from laceration
Take -50% damage from laceration
PASSIVE
Turn End: at 2 humanfleshtherings, humanfleshtherings expires next turn; then, gain bonebladetherings
Turn Start: if this unit has bonebladetherings, use a powerful attack this turn
If this unit is hit by an Attack Skill before using the powerful attack, gain 1 unsteadytherings
Turn Start: if this unit has bonebladetherings, use a powerful attack this turn
If this unit is hit by an Attack Skill before using the powerful attack, gain 1 unsteadytherings
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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