Status
1280


Clue

Status
1280
1-3
60

Resistances
[x1.2]
Normal
[x1]
[x0.8]

[x1.2]
[x0.8]
Normal
[x1]
Normal
[x1]
[x0.8]
[x1.2]
Normal
[x1]
Stagger Threshold
80% (1024)
50% (640)


Turn Start: if this unit isn't Staggered, gain 2 protection, 10 defenseup, and Shield HP equal to 10% of this unit's current HP

Every time this unit uses "Repressed Flesh" Skill in this Encounter, gain 1 fewer protection, 5 fewer defenseup, and reduce the percentage mentioned above by 5%
PASSIVE

If this unit isn't Staggered, when hit by the last Coin of an attacker, activate the following:
- Deal Pierce damage by 20% of the said Coin's damage and inflict 2 laceration (max damage per Skill: 100)
- Damage from this effect cannot Stagger the target
PASSIVE

Upon entry, heal 30 SP

At 60% HP, recover from Stagger and end the turn (once per Encounter)
PASSIVE
level: 60
4
+3
SKILL 1
58
Atk Weight
1
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
4
+3
SKILL 2
58
Atk Weight
1
[On Use] If target has 6+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Gain 1
keyword icon
Haste
next turn
4
+2
SKILL 3
58
Atk Weight
1
[On Use] Coin Power +1 for every 4
keyword icon
Bleed
on target (max 2)
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 1
keyword icon
Power Down
next turn
[On Hit] Gain 1
keyword icon
Power Up
next turn
4
+4
SKILL 4
60
Atk Weight
1
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict 10
keyword icon
Bleed
supercoin
[On Hit without Cracking] Inflict +2
keyword icon
Bleed
Count
supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP on self
[On Hit] Gain 1
keyword icon
Corpus Ingredient
8
+4
SKILL 5
65
Atk Weight
1
During the turn this unit has this Skill equipped, gain the following effects:
- <color=#ff6000><mark=#ff000040><b><u>When hit by Attack Skills</u></b></mark></color> before using this Skill, gain 1 unsteadytherings (once per enemy Skill; including E.G.O Skills)
- Does not trigger the effects of "ironmaiden_panic - Spikes" Passive
- This unit cannot be Staggered before using this Skill

On Kill with this Skill: heal 15 SP
[On Use] Coin Power +1 for every 4
keyword icon
Bleed
on target (max 4)
[On Use] Deal +10% damage for every 2
keyword icon
Bleed
on target (max 100%)
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
[After Attack] Lose
keyword icon
Artwork: Fascia
supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP on self
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Gain 1
keyword icon
Protection
next turn
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Damage Down
next turn
[On Hit] Gain 1
keyword icon
Damage Up
next turn
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Bind
next turn
[On Hit] Gain 1
keyword icon
Haste
next turn
4
+10
DEFENSE
[Combat Start] When hit by Attack Skills, inflict +1
keyword icon
Bleed
Count on the attacker (including E.G.O Skills)
10
+15
DEFENSE
<color=#ff6000><mark=#ff000040><b><u>Multiply the damage from the "ironmaiden_panic - Spikes" Passive by 20</u></b></mark></color> (this effect cannot be disabled by Offsetting this Skill)
[Combat Start] When hit by Attack Skills, inflict +1
keyword icon
Bleed
Count against the attacker (including E.G.O Skills)
Take -30% HP, SP damage from combustion, burst, sinking; -30% to Stagger Threshold raised by vibration
Take -50% damage from laceration
PASSIVE

Turn End: at 2 humanfleshtherings, humanfleshtherings expires next turn; then, gain bonebladetherings

Turn Start: if this unit has bonebladetherings, use a powerful attack this turn

If this unit is hit by an Attack Skill before using the powerful attack, gain 1 unsteadytherings
PASSIVE


This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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