Status
900


Clue

Status
900
2-5
55

Resistances
Ineff.
[x0.5]
Normal
[x1]
[x1.25]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Stagger Threshold
50% (450)


This unit's breath Potency is capped at 25
Any excess breath Potency gained past 25 will be converted to diciplelittlefinger
PASSIVE
level: 60
7
+5
SKILL 1
Deal +50% Damage on Critical Hit
6
+6
SKILL 2
[On Hit] Inflict 1
keyword icon
Slash Fragility
next turn
8
+9
SKILL 3
Can Clash with this Skill regardless of Speed
Deal +1% damage for every
keyword icon
Moonlit Azure Blade
on self
[On Use] Coin Power +1 for every 10
keyword icon
Moonlit Azure Blade
on self
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
Deal +50% Damage on Critical Hit
[On Hit without Cracking] Deal Slash damage equal to this Coin's final damage
4
+4
SKILL 4
60
Atk Weight
1
[Clash Win] Gain 1
keyword icon
Moonlit Azure Blade
[On Hit] Gain +1
keyword icon
Poise
Count
[On Hit] Gain 2
keyword icon
Poise
4
+3
SKILL 5
[Clash Win] Gain 1
keyword icon
Moonlit Azure Blade
[On Hit] Gain +1
keyword icon
Poise
Count
[On Hit] Gain 1
keyword icon
Poise
Deal +30% Damage on Critical Hit
4
+6
DEFENSE
[Combat Start] Gain 8
keyword icon
Poise

- If the Skill Slot using this Skill is a main target of an Attack Skill, gain 4 fewer
keyword icon
Poise
Potency from this effect

[On Evade] Gain 1
keyword icon
Poise
4
+6
DEFENSE
canduelguard
[Combat Start] Gain +4
keyword icon
Poise
Count
- If the Skill Slot using this Skill is a main target of an Attack Skill, gain 2 fewer
keyword icon
Poise
Count from this effect

[Clash Win] Gain +1
keyword icon
Poise
Count
supercoin
5
+6
DEFENSE
[Clashable Counter]
[Clash Lose] Lose 1
keyword icon
Poise
Count
[On Hit] Gain +2
keyword icon
Poise
Count
5
+5
DEFENSE
[Combat Start] Gain 10 x (
keyword icon
Moonlit Azure Blade
Count on self) Shield HP
After Attack Skill End, deal (# of Slash Coins that hit Critically x 10) Slash damage against each target (cannot be Staggered due to this damage)
PASSIVE

Encounter Start: gain 50 diciplelittlefinger
PASSIVE

If this unit has diciplelittlefinger, gain the following effects:
- SP does not drop below 0; if it was below 0, recover to 0
- Convert any SP damage taken into Gloom damage (save for SP changes due to "Base factors increasing/decreasing Sanity")
PASSIVE

In a Clash against targets that aren't Ryōshū, Clash Power -2
Take -20% damage from targets other than Ryōshū
PASSIVE



This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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