Status
2596
Clue
Status

2596

2-5

62
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.2]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
50% (1298)
When this unit enters the Encounter, gain 30 futureeyeon
At 0 futureeyeon Stack, convert futureeyeon to futureeyeoff
At 0 futureeyeon Stack, convert futureeyeon to futureeyeoff
PASSIVE
In a Clash, <color=#ff6000><mark=#ff000040><b><u>gain 1 lookingfuture with every Clash</u></b></mark></color>
Can gain up to (futureeyeon Stack at Turn Start / 3) lookingfuture per turn
While this unit has futureeyeon, <color=#ff6000><mark=#ff000040><b><u>getting attacked by Unopposed Attacks or losing a Clash activates the "Precognition" Skill</u></b></mark></color>
Can gain up to (futureeyeon Stack at Turn Start / 3) lookingfuture per turn
While this unit has futureeyeon, <color=#ff6000><mark=#ff000040><b><u>getting attacked by Unopposed Attacks or losing a Clash activates the "Precognition" Skill</u></b></mark></color>
PASSIVE
Take -30% HP, SP damage from combustion, laceration, burst, sinking; -30% to Stagger Threshold raised by vibration
At 1+ accelbullet, Skills that spend accelbullet deal +30% damage and deal +150% damage against Shields
Gain 4 breath for every accelbullet spent
When flipping a Coin that spends accelbullet, does not cancel the attack even if this unit does not have accelbullet
At 1+ accelbullet, Skills that spend accelbullet deal +30% damage and deal +150% damage against Shields
Gain 4 breath for every accelbullet spent
When flipping a Coin that spends accelbullet, does not cancel the attack even if this unit does not have accelbullet
PASSIVE
Deal +15% more damage against Shields for every combustion on the main target (max 300%)
On Skill Use, if target's Attack Skill is either a Slash or a Pierce Skill, Clash Power +1
If this unit's Skill effects triggered vibrationexplosion, gain 2 attackdmgup next turn (3 times per turn)
If this unit hit Critically with its Skill effects, heal 5 SP
On Skill Use, if target's Attack Skill is either a Slash or a Pierce Skill, Clash Power +1
If this unit's Skill effects triggered vibrationexplosion, gain 2 attackdmgup next turn (3 times per turn)
If this unit hit Critically with its Skill effects, heal 5 SP
PASSIVE
When "The Thumb Apprentice - Lucio" is defeated, activate "Time to Hunt" Passive
PASSIVE
The following causes this unit to lose futureeyeon Stack:
- If this unit fails to gain lookingfuture, lose 1 futureeyeon with every Clash
- When this unit is attacked by an Unopposed Attack, lose 1 futureeyeon
- On Clash Lose, lose 3 futureeyeon
- If this unit fails to gain lookingfuture, lose 1 futureeyeon with every Clash
- When this unit is attacked by an Unopposed Attack, lose 1 futureeyeon
- On Clash Lose, lose 3 futureeyeon
PASSIVE
When hit, or when "The Thumb Apprentice - Lucio" is defeated, gain obsessionandgreed next turn
PASSIVE
Turn Start: If this unit is Staggered, recover from Stagger
Select a random Sinner and inflict teachersprey
- Activates every 4 turns after the initial activation
- If this unit kills the target with the Skill "Disposal," activate it again next turn
Select a random Sinner and inflict teachersprey
- Activates every 4 turns after the initial activation
- If this unit kills the target with the Skill "Disposal," activate it again next turn
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 60
4
+3
SKILL 2


Spend accelbullet
5
+3
SKILL 3
6
+4
SKILL 4
5
+3
SKILL 5


Spend accelbullet


Spend accelbullet
5
+3
SKILL 6
3
+2
SKILL 7
[Target Fixed]
Cannot be Staggered before using this Skill
<color=#ff6000><mark color=#ff000040><b><u>Base Power +1 and deal +10% damage for every
Eye of Precognition Stack</color></mark></b></u>
[On Use] If target has 50% or less HP, deal +100% damage
[On Use] At 0+ SP, generate 1 Mang (望)
- Base Power +4
[On Use] Gain +3
Poise Count
[Clash Win] Gain 5
Poise
[Clash Lose] Deal -50% final damage and does not hit Critically.
Damage dealt by this Skill cannot Stagger the target
[On Kill] Inflict teachersprey against a random Sinner next turn
[After Attack]fullreload (once per turn)
[After Attack] If this Skill generated Mang, lose 10 SP
Cannot be Staggered before using this Skill
<color=#ff6000><mark color=#ff000040><b><u>Base Power +1 and deal +10% damage for every
[On Use] If target has 50% or less HP, deal +100% damage
[On Use] At 0+ SP, generate 1 Mang (望)
- Base Power +4
[On Use] Gain +3
[Clash Win] Gain 5
[Clash Lose] Deal -50% final damage and does not hit Critically.
Damage dealt by this Skill cannot Stagger the target
[On Kill] Inflict teachersprey against a random Sinner next turn
[After Attack]fullreload (once per turn)
[After Attack] If this Skill generated Mang, lose 10 SP


supercoin


supercoin
[On Hit without Cracking] Trigger vibrationexplosion 3 times; then, reduce target's
Tremor Count by 3
Story
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