Status
2364
Status

1144

3-5

48
Resistances

Normal
[x1]

Endure
[x0.75]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Weak
[x1.5]

Fatal
[x2]

Ineff.
[x0.5]
Stagger Threshold
45% (515)
0% (0)
When the Blade Part is broken, lose 5 charge Count
At the next Turn End, consume 2 charge Count to restore the broken Blade.
While the Blade Part is broken, gain 2 attackdown at every Turn Start.
At the next Turn End, consume 2 charge Count to restore the broken Blade.
While the Blade Part is broken, gain 2 attackdown at every Turn Start.
PASSIVE
level: 60
6
+7
SKILL 1
6
+4
SKILL 2


8
+6
SKILL 3
15
+3
SKILL 4
At 10+
Charge Count, consume 10
Charge Count to gain Clash Power +5 and deal +100% damage
At less than 10
Charge Count, consume 100 Core HP. Deal +80% damage
This unit's HP cannot drop to 0 due to this Skill's effect
[Clash Lose] Gain the following effects:
- Gain 2 paralysis
- Deal -80% damage
- This Skill cannot Stagger the target
- Does not activate burst on target
At less than 10
This unit's HP cannot drop to 0 due to this Skill's effect
[Clash Lose] Gain the following effects:
- Gain 2 paralysis
- Deal -80% damage
- This Skill cannot Stagger the target
- Does not activate burst on target
6
+8
SKILL 5
[On Use] If the main target has
Dimensional Rift, deal +10% damage
[Clash Lose] Consume 2
Charge Count
[Clash Lose] Consume 2


supercoin
10
+8
SKILL 6
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[Clash Lose]
- Gain 2 resultreduction and 1 paralysis
- Deal -90% damage and damage dealt by this Skill cannot Stagger the target
Gain 1 Clash Power for every Dimension effect on self
Deal +10% for every Dimension effect on self
[Clash Lose]
- Gain 2 resultreduction and 1 paralysis
- Deal -90% damage and damage dealt by this Skill cannot Stagger the target
Gain 1 Clash Power for every Dimension effect on self
Deal +10% for every Dimension effect on self


supercoin
5
+2
DEFENSE
Starting from turn 2, this unit summons 4 random Dimensions and hides
- When all Parts are Staggered, this effect activates next turn
- Cannot be Staggered while hidden inside a 'dimensionrift'.
- When all Parts are Staggered, this effect activates next turn
- Cannot be Staggered while hidden inside a 'dimensionrift'.
PASSIVE
When all 'Dimensional Rifts' are broken, this unit voluntarily emerges from a 'dimensionrift' next turn
Afterward, this unit loses 5 charge Count and all of its Parts' Stagger Thresholds are raised by 30
Afterward, this unit loses 5 charge Count and all of its Parts' Stagger Thresholds are raised by 30
PASSIVE
At 60% or less Core HP, end turn and gain a new pattern
- Deactivate "Dimensional Escape" Passive
- Deactivate "Trapped Dimensional Escape" Passive
- If neither of its Arms are broken, use a powerful Skill every few turns
- Deactivate "Dimensional Escape" Passive
- Deactivate "Trapped Dimensional Escape" Passive
- If neither of its Arms are broken, use a powerful Skill every few turns
PASSIVE
Story
The entity rips open and enters a dimensional door in regular intervals. However, it has been confirmed to return should another being enter the containment unit. Its Work Preferences shifted based on which color of dimensional door it had entered immediately prior. Seriously, I won't soon forget that shocked lightheadedness I felt when I saw that the entity had disappeared not 5 minutes after we placed it in the containment unit... I heard that some... of our colleagues have been using that property to prank the newcomers. We should probably give them a stern warning. - Marton Once again, the combat test result corroborates the LCB's report. Of course, the entity seems to have gained a few new properties that make suffering some damages inevitable even if we were to do everything right. Must have something to do with boss's [Redacted in Accordance with the LCE Information Confidentiality Clause] research. - Alyssa
Found in:


