Status
1495
Clue
Status

1495

2-4

62
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
50% (748)
After Clashing, inflict 1 dueledge against the target this unit Clashed against
In a Clash against targets with dueledge, heal 3 SP for every dueledge Stack on target (max 15)
In a Clash against targets with dueledge, heal 3 SP for every dueledge Stack on target (max 15)
PASSIVE
Gain the following effects based on the target's dueledge Stack
- For every Stack, deal +5% damage against and take -5% damage from the target with dueledge
- At 1+ Stack, in a Clash against targets with dueledge, gain Clash Power +1
- At 2+ Stack, in a Clash against targets with dueledge, gain Base Power +1
- At 3+ Stack, in a Clash against targets with dueledge, gain Coin Power +1 and inflict 3 severedtendon On Hit
- At 4+ Stack, in a Clash against targets with dueledge, gain Final Power +1
- For every Stack, deal +5% damage against and take -5% damage from the target with dueledge
- At 1+ Stack, in a Clash against targets with dueledge, gain Clash Power +1
- At 2+ Stack, in a Clash against targets with dueledge, gain Base Power +1
- At 3+ Stack, in a Clash against targets with dueledge, gain Coin Power +1 and inflict 3 severedtendon On Hit
- At 4+ Stack, in a Clash against targets with dueledge, gain Final Power +1
PASSIVE
If this unit's Skill effects triggered vibrationexplosion, gain 2 attackup next turn (3 times per turn)
PASSIVE
Every 3 turns, select a random enemy (except Ryōshū), reduce their Speed to 1, and target it with all of this unit's Skills
(If this effect could not be activated due to Stagger, activate it next turn)
(If this effect could not be activated due to Stagger, activate it next turn)
PASSIVE
Encounter Start: gain teacherscommand
In a Clash against Ryōshū, Clash Power -3 and convert the Coins on this unit's Base Attack Skills into supercoins.
Also, on Clash Lose, deal -80% damage and any "On Hit" effects do not activate
In a Clash against Ryōshū, Clash Power -3 and convert the Coins on this unit's Base Attack Skills into supercoins.
Also, on Clash Lose, deal -80% damage and any "On Hit" effects do not activate
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 60
3
+4
SKILL 1
4
+3
SKILL 2
5
+3
SKILL 3
Coin Power +1 for every 4 (combustion +
Tremor) on target (max 2)
[On Use] If target has
The Duel Escalates, convert all Coins on this Skill to supercoins
[On Use] If target has


6
+4
SKILL 4
[Target Fixed]
Cannot be Staggered before using this Skill
For <color=#ff6000><mark color=#ff000040><b><u>every Attack Skill of this unit that lost a Clash this turn</color></mark></b></u>, Final Power -2 and Atk Weight -1
(Min. Atk Weight: 1)
[Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Lose 15 SP; next turn, gain 6 Offense Level Down
Cannot be Staggered before using this Skill
For <color=#ff6000><mark color=#ff000040><b><u>every Attack Skill of this unit that lost a Clash this turn</color></mark></b></u>, Final Power -2 and Atk Weight -1
(Min. Atk Weight: 1)
[Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Lose 15 SP; next turn, gain 6 Offense Level Down


supercoin


supercoin
[On Hit without Cracking] Trigger vibrationexplosion 2 times; then, reduce target's
Tremor Count by 2


supercoin
[On Hit without Cracking] Trigger vibrationexplosion 2 times; then, reduce target's
Tremor Count by 2
4
+4
DEFENSE
[Clashable Counter]
If target has 2+
The Duel Escalates, deal +30% damage
[Clash Win] Inflict 1
The Duel Escalates
If target has 2+
[Clash Win] Inflict 1


Story
Found in:
