Status
992
Clue
Status

992

2-6

52
Resistances

[x1.2]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

[x1.25]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]

Weak
[x1.5]
Stagger Threshold
40% (397)
20% (198)
level: 50
4
+6
SKILL 1
4
+3
SKILL 2
[On Use] At 10+ charge Count, consume 3 charge Count to gain Coin Power +1
[On Use] At 15+ charge Count, consume 3 additional charge Count to deal +20% damage
[On Use] At less than 5 charge Count, lose 10% HP and gain +9 charge Count
[On Use] At 15+ charge Count, consume 3 additional charge Count to deal +20% damage
[On Use] At less than 5 charge Count, lose 10% HP and gain +9 charge Count
5
+5
SKILL 3
[On Use] Consume 10% HP on self to gain +15
Charge Count
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin
4
+4
SKILL 4
[On Use] At 10+ charge Count, consume 3 charge Count to gain Coin Power +1
[On Use] At 15+ charge Count, consume 3 additional charge Count to deal +20% damage
[On Use] At less than 5 charge Count, lose 10% HP and gain +9 charge Count
[On Use] At 15+ charge Count, consume 3 additional charge Count to deal +20% damage
[On Use] At less than 5 charge Count, lose 10% HP and gain +9 charge Count


5
+4
SKILL 5
[On Use] Consume 10% HP on self to gain +15
Charge Count
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin
If there are La Manchaland Bloodfiends among the enemies, gain the following effects:
- In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power
- When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn)
- Deal -20% Skill damage against La Manchaland Bloodfiends
- In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power
- When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn)
- Deal -20% Skill damage against La Manchaland Bloodfiends
PASSIVE
Upon entry, heal 20 SP
Turn Start: For every 1 charge Count, heal 1 SP (max 15)
Turn Start: At less than 5 charge Count, inflict 1 reduction on self
Turn Start: At 5+ charge Count, gain 2
Turn Start: At 10+ charge Count, gain 1 pluscoinvalueup
Turn Start: At 15+ charge Count, deal +(charge Count on self x 2)% damage with Base Attack Skills
Turn Start: For every 1 charge Count, heal 1 SP (max 15)
Turn Start: At less than 5 charge Count, inflict 1 reduction on self
Turn Start: At 5+ charge Count, gain 2
Turn Start: At 10+ charge Count, gain 1 pluscoinvalueup
Turn Start: At 15+ charge Count, deal +(charge Count on self x 2)% damage with Base Attack Skills
PASSIVE
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
Every time this unit is hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE
Damage taken from laceration -30% (rounded down)
On Hit, if the target has laceration, heal 25% of the damage dealt
On Hit, if the target has laceration, heal 25% of the damage dealt
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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