Status
290


Clue

Status
290
1-1
52

Resistances
[x0.8]
[x0.8]
[x0.8]

Normal
[x1]
[x1.25]
[x0.8]
Normal
[x1]
[x0.8]
Normal
[x1]
[x0.8]
Stagger Threshold
60% (174)
0% (0)


When in waitingforcommandmod, does not use Attack Skills until taking damage.

When this unit takes damage while in waitingforcommandmod, enter participationmod and start using Attack Skills starting next turn
PASSIVE

Turn Start in participationmod:
- Inflict 3 nervousimpairment to all enemies with less than 15 nervousimpairment
- Min & Max Speed +3
Gain 1 attackup for every 10% missing HP (max 8)

Turn End in participationmod: take fixed damage equal to 10% HP
PASSIVE

When Clashing with the target, or On Hit with an Unopposed attack, inflict 2 nervousimpairment
- If this unit is on top of netherseabrandunit, inflict 1 more nervousimpairment
PASSIVE

When on top of netherseabrandunit: gain Final Power +2 and Coin Power +2, and double the amount of nervousimpairment inflicted On Hit
PASSIVE
level: 50
6
+3
SKILL 1
1x
54
Atk Weight
1
Final Power +1 for every 6
keyword icon
Sinking
on target (max 3)
[Combat Start] At 50%- HP, convert all Coins on this Skill to supercoins
[On Hit without Cracking] Inflict 2
keyword icon
Sinking
[On Hit] Inflict 2
keyword icon
Nervous Impairment
supercoin
[On Hit without Cracking] Inflict 4
keyword icon
Sinking
[On Hit] Inflict 4
keyword icon
Nervous Impairment
8
+2
SKILL 2
1x
54
Atk Weight
1
Final Power +1 for every 6
keyword icon
Sinking
on target (max 3)
[Combat Start] At 50%- HP, convert all Coins on this Skill to supercoins
[On Hit without Cracking] Inflict 2
keyword icon
Sinking
[On Hit] Inflict 2
keyword icon
Nervous Impairment
[On Hit without Cracking] Inflict 3
keyword icon
Sinking
[On Hit] Inflict 2
keyword icon
Nervous Impairment
supercoin
[On Hit without Cracking] Inflict 6
keyword icon
Sinking
[On Hit] Inflict 4
keyword icon
Nervous Impairment
4
+3
DEFENSE
[On Hit] Inflict 2
keyword icon
Nervous Impairment
[On Hit] Inflict 2
keyword icon
Nervous Impairment
Story
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