Status
1713



Status
1713
1-2
45

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

[x1.25]
[x1.25]
Normal
[x1]
[x1.25]
Normal
[x1]
[x1.25]
Normal
[x1]
Stagger Threshold
20% (343)
-20% (-342)


Take -90% damage from combustion, laceration, vibration, burst, sinking
Turn Start: gain 10 protection

Turn End: consume abyssalvitality to summon Sea Terror horde
- If there are fewer than 3 Shell Sea Runners or Deep Sea Sliders on the battlefield, randomly summon either of those units until there are a sum of 3 of them next turn and consume (# of summoned units x 4) abyssalvitality
- If Nethersea Founder isn't on the battlefield, consume 8 abyssalvitality to summon it next turn
- If Nethersea Spewer isn't on the battlefield, consume 12 abyssalvitality to summon it next turn
- If Basin Sea Reaper isn't on the battlefield, consume 20 abyssalvitality to summon it next turn
PASSIVE

Every time a Sea Terror this unit summoned is killed, take fixed HP damage equal to the unit's max HP
PASSIVE

At 50%- HP, immediately ends combat phase and gains a new pattern
- Disable the Phototaxic Procession Passive
- Gain 100 abyssalvitality
- When gaining this Passive, or when recovering from Stagger, gain Shield equal to the amount of HP lost (once per turn)
- When gaining Shield, activate the effects of indeliblegoodwill

Turn Start:
- Apply 5 nervousimpairment to all enemies with less than 15 nervousimpairment
- Gain vulnerable equal to double the number of times ("Before the compassion they believe in loses its worth.") was used during this Encounter. (max 6)

After gaining a new pattern: reduce this unit's Skill Slots by the number of Staggered enemies every turn (by 6 max; does not apply to turns when this unit uses a powerful Skill)
PASSIVE

When on top of netherseabrandunit: gain Final Power +3 and Coin Power +3, and double the amount of nervousimpairment inflicted On Hit
PASSIVE

When hitting a Basin Sea Reaper with this unit's Skill, convert it from waitingforcommandmod to participationmod
PASSIVE
level: 50
3
+5
SKILL 1
Prioritizes targets with the most
keyword icon
Nervous Impairment

Base Power +1 for every 3
keyword icon
Nervous Impairment
on the main target (max 9)
Can Clash with this Skill regardless of Speed

[Clash Lose]
- Gain 3 resultreduction and 3 paralysis
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
keyword icon
Nervous Impairment
inflicted by this Skill, and does not inflict
keyword icon
Sinking
or
keyword icon
Sinking
Count
- Halve the amount of
keyword icon
Abyssal Vitality
and Shield gained from this Skill
[After Attack]
- Gain 100
keyword icon
Abyssal Vitality

- Gain Shield equal to 20% of this unit's max HP
- Ends this turn
[Turn End] At the start of the next turn, generate netherseabrandunit in the ally territory
supercoin
[On Hit without Cracking] Inflict 4
keyword icon
Sinking
[On Hit] Inflict 2
keyword icon
Nervous Impairment
supercoin
[On Hit without Cracking] Inflict +4
keyword icon
Sinking
Count
[On Hit] Inflict 4
keyword icon
Nervous Impairment
supercoin
[On Hit without Cracking] Inflict 4
keyword icon
Sinking
and +4
keyword icon
Sinking
Count
[On Hit] Inflict 6
keyword icon
Nervous Impairment
12
+12
SKILL 2
[Unclashable]
This Skill does not deal damage against targets
[After Attack] Gain 100
keyword icon
Abyssal Vitality
6
+6
SKILL 3
49
Atk Weight
3
[Indiscriminate]
Prioritizes allies; among them, prioritize allies with the least current HP
When targeting allies, deal 0 damage
Clash Power +1 for every 3
keyword icon
Sinking
on target (max 4)
[Combat Start] When targeting allies, heal (20% of target's max HP) HP
[On Hit] When targeting an ally, apply 1
keyword icon
Defense Level Up
this turn and next turn for every 4 abyssalvitality consumed to summon the target (max 5)
[On Hit] When targeting an enemy, inflict 3
keyword icon
Sinking
and 2
keyword icon
Nervous Impairment
6
+6
SKILL 4
49
Atk Weight
1
[Indiscriminate]
Prioritize allies with the most current HP
When targeting an ally, deal 0 damage
Clash Power +1 for every 3
keyword icon
Sinking
on target (max 4)
[On Hit] When targeting an ally, apply 1
keyword icon
Offense Level Up
this turn and next turn for every 4 abyssalvitality consumed to summon the target (max 5)
[On Hit] When targeting an enemy, inflict 3
keyword icon
Sinking
and 2
keyword icon
Nervous Impairment
3
+4
SKILL 5
[Indiscriminate]
Base Power +1 for every 3
keyword icon
Nervous Impairment
on the main target (max 9)
When targeting allies, deal 0 damage
Can Clash with this Skill regardless of Speed

[Clash Lose]
- Gain 3 resultreduction and 3 paralysis
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
keyword icon
Nervous Impairment
inflicted by this Skill, and does not inflict
keyword icon
Sinking
or
keyword icon
Sinking
Count
- Halve the amount of
keyword icon
Abyssal Vitality
gained from this Skill
[After Attack] Gain 100
keyword icon
Abyssal Vitality

[Turn End] At the start of the next turn, generate netherseabrandunit in the ally territory
supercoin
[On Hit] When targeting an ally, heal 10% of their max HP
[On Hit] When targeting an enemy, inflict 2
keyword icon
Nervous Impairment
supercoin
[On Hit] When targeting an ally, heal 10% of their max HP
[On Hit] When targeting an enemy, inflict 2
keyword icon
Nervous Impairment
supercoin
[On Hit] When targeting an ally, heal 10% of their max HP
[On Hit] When targeting an enemy, inflict 4
keyword icon
Sinking
, +4
keyword icon
Sinking
Count, and 4
keyword icon
Nervous Impairment
4
+4
SKILL 6
51
Atk Weight
1
[On Use] At 50+ abyssalvitality, consume 5 abyssalvitality to inflict +2 more
keyword icon
Nervous Impairment
with this Skill's effects
[On Use] For every 10
keyword icon
Nervous Impairment
on target, consume 1 abyssalvitality to gain Clash Power +1 (max 2)
[On Hit] Inflict 2
keyword icon
Sinking
[On Hit] Inflict 2
keyword icon
Nervous Impairment
[On Hit] Inflict 4
keyword icon
Sinking
[On Hit] Inflict 2
keyword icon
Nervous Impairment
3
+4
SKILL 7
51
Atk Weight
1
[On Use] At 50+ abyssalvitality, consume 4 abyssalvitality to gain Coin Power +1
[On Use] For every 10
keyword icon
Nervous Impairment
on target, consume 3 abyssalvitality to gain Coin Power +1 (max 2)
[On Hit] Inflict 2
keyword icon
Sinking
[On Hit] Inflict 2
keyword icon
Nervous Impairment
supercoin
[On Hit without Cracking] Inflict +3
keyword icon
Sinking
Count
[On Hit] Inflict 2
keyword icon
Nervous Impairment
6
+6
SKILL 8
52
Atk Weight
3
[On Use] Coin Power +1 for every 5
keyword icon
Nervous Impairment
on the main target (max 5)
[Turn End] Consume up to 10 abyssalvitality and gain half of consumed Stack as
keyword icon
Offense Level Up
next turn (max 5, rounded up)
- [Clash Lose] Does not gain
keyword icon
Offense Level Up
next turn
supercoin
[On Hit without Cracking] Inflict 3
keyword icon
Sinking
and +2
keyword icon
Sinking
Count
[On Hit] Inflict 4
keyword icon
Nervous Impairment
3
+9
DEFENSE
canduelguard
[Turn End] Consume abyssalvitality for every surviving ally; however, apply (# of turns target survived) attackdmgup next turn to all allies (max 3)
- [Clash Lose] Does not apply attackdmgup next turn
supercoin
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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