Status
588
Clue
Status

588

2-5

50
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

[x1.25]

Weak
[x1.5]

Normal
[x1]

[x1.25]

Normal
[x1]

[x1.25]

Normal
[x1]
Stagger Threshold
50% (294)
On Hit with an Unopposed Attack, inflict 1 nervousimpairment
PASSIVE
This unit's Skills deal +1% damage for every 1 nervousimpairment on target
PASSIVE
level: 50
3
+4
SKILL 1




3
+4
SKILL 2
Coin Power +1 for every 6
Sinking on target (max 2)
[Combat Start] Apply 2
Attack Power Up next turn to the allied Cultist of the Deep with the fastest Speed
[Combat Start] Apply 2




4
+4
SKILL 3


supercoin
3
+4
SKILL 4
[On Use] If netherseabrandunit is activated here, Final Power +3
- Gain additional 1 Final Power for every 1 Stage of netherseabrandunit
[On Use] Coin Power +1 for every 6
Sinking on the main target (max 2)
At Stage 2 or higher netherseabrandunit, inflict +1 more
Nervous Impairment with this Skill
- Gain additional 1 Final Power for every 1 Stage of netherseabrandunit
[On Use] Coin Power +1 for every 6
At Stage 2 or higher netherseabrandunit, inflict +1 more


supercoin


supercoin


supercoin
9
+5
DEFENSE
Final Power +1 for every 6
Sinking on target (max 2)
[Combat Start] Gain 50 Shield
[Turn End] If this unit has remaining Shield, gain 2
Attack Power Up next turn
[Combat Start] Gain 50 Shield
[Turn End] If this unit has remaining Shield, gain 2
Turn Start: heal 3 SP for every surviving ally
PASSIVE
Encounter Start: gain 5 seaterrorcell
Instead of attackdown and defensedown effects of seaterrorcell, gain attackup and defenseup
Instead of attackdown and defensedown effects of seaterrorcell, gain attackup and defenseup
PASSIVE
If this unit has remaining Shield after getting hit, inflict 2 sinking against the target
PASSIVE
Turn End: if there are 2 or fewer surviving allies, consume 10 SP on self to summon 2 "Shell Sea Runner" units to the battlefield
Turn End: if netherseabrandunit exists in this Stage, apply 2 enhancement next turn to all Sea Terror units
- Apply 1 attackup as well for every Stage of netherseabrandunit
Turn End: if netherseabrandunit exists in this Stage, apply 2 enhancement next turn to all Sea Terror units
- Apply 1 attackup as well for every Stage of netherseabrandunit
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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