Status
2740
Status

2740

1-2

50
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

[x1.25]

[x1.25]

Normal
[x1]

[x1.25]

Normal
[x1]

[x1.25]

Normal
[x1]
Stagger Threshold
0% (0)
Take -90% damage from combustion, laceration, vibration, burst, sinking
Turn Start: gain 10 protection
Turn End: consume abyssalvitality to summon Sea Terror horde
- If there are fewer than 3 Shell Sea Runners or Deep Sea Sliders on the battlefield, randomly summon either of those units until there are a sum of 3 of them next turn and consume (# of summoned units x 4) abyssalvitality
- If Nethersea Founder isn't on the battlefield, consume 8 abyssalvitality to summon it next turn
- If Nethersea Spewer isn't on the battlefield, consume 12 abyssalvitality to summon it next turn
- If Basin Sea Reaper isn't on the battlefield, consume 20 abyssalvitality to summon it next turn
Turn Start: gain 10 protection
Turn End: consume abyssalvitality to summon Sea Terror horde
- If there are fewer than 3 Shell Sea Runners or Deep Sea Sliders on the battlefield, randomly summon either of those units until there are a sum of 3 of them next turn and consume (# of summoned units x 4) abyssalvitality
- If Nethersea Founder isn't on the battlefield, consume 8 abyssalvitality to summon it next turn
- If Nethersea Spewer isn't on the battlefield, consume 12 abyssalvitality to summon it next turn
- If Basin Sea Reaper isn't on the battlefield, consume 20 abyssalvitality to summon it next turn
PASSIVE
Every time a Sea Terror this unit summoned is killed, take fixed HP damage equal to the unit's max HP
PASSIVE
At 50%- HP, immediately ends combat phase and gains a new pattern
- Disable the Phototaxic Procession Passive
- Gain 100 abyssalvitality
- When gaining this Passive, or when recovering from Stagger, gain Shield equal to the amount of HP lost (once per turn)
- When gaining Shield, activate the effects of indeliblegoodwill
Turn Start:
- Apply 5 nervousimpairment to all enemies with less than 15 nervousimpairment
- Gain vulnerable equal to double the number of times ("Before the compassion they believe in loses its worth.") was used during this Encounter. (max 6)
After gaining a new pattern: reduce this unit's Skill Slots by the number of Staggered enemies every turn (by 6 max; does not apply to turns when this unit uses a powerful Skill)
- Disable the Phototaxic Procession Passive
- Gain 100 abyssalvitality
- When gaining this Passive, or when recovering from Stagger, gain Shield equal to the amount of HP lost (once per turn)
- When gaining Shield, activate the effects of indeliblegoodwill
Turn Start:
- Apply 5 nervousimpairment to all enemies with less than 15 nervousimpairment
- Gain vulnerable equal to double the number of times ("Before the compassion they believe in loses its worth.") was used during this Encounter. (max 6)
After gaining a new pattern: reduce this unit's Skill Slots by the number of Staggered enemies every turn (by 6 max; does not apply to turns when this unit uses a powerful Skill)
PASSIVE
When on top of netherseabrandunit: gain Final Power +3 and Coin Power +3, and double the amount of nervousimpairment inflicted On Hit
PASSIVE
When hitting a Basin Sea Reaper with this unit's Skill, convert it from waitingforcommandmod to participationmod
PASSIVE
level: 50
12
+12
SKILL 1
[Unclashable]
This Skill does not deal damage against targets
[After Attack] Gain 100
Abyssal Vitality
This Skill does not deal damage against targets
[After Attack] Gain 100
6
+6
SKILL 2
[Indiscriminate]
Prioritizes allies; among them, prioritize allies with the least current HP
When targeting allies, deal 0 damage
Clash Power +1 for every 3
Sinking on target (max 4)
[Combat Start] When targeting allies, heal (20% of target's max HP) HP
Prioritizes allies; among them, prioritize allies with the least current HP
When targeting allies, deal 0 damage
Clash Power +1 for every 3
[Combat Start] When targeting allies, heal (20% of target's max HP) HP


[On Hit] When targeting an ally, apply 1
Defense Level Up this turn and next turn for every 4 abyssalvitality consumed to summon the target (max 5)
6
+6
SKILL 3
[Indiscriminate]
Prioritize allies with the most current HP
When targeting an ally, deal 0 damage
Clash Power +1 for every 3
Sinking on target (max 4)
Prioritize allies with the most current HP
When targeting an ally, deal 0 damage
Clash Power +1 for every 3


[On Hit] When targeting an ally, apply 1
Offense Level Up this turn and next turn for every 4 abyssalvitality consumed to summon the target (max 5)
3
+4
SKILL 4
[Indiscriminate]
Base Power +1 for every 3
Nervous Impairment on the main target (max 9)
When targeting allies, deal 0 damage
Can Clash with this Skill regardless of Speed
[Clash Lose]
- Gain 3 resultreduction and 3 paralysis
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
Nervous Impairment inflicted by this Skill, and does not inflict
Sinking or
Sinking Count
- Halve the amount of
Abyssal Vitality gained from this Skill
[After Attack] Gain 100
Abyssal Vitality
[Turn End] At the start of the next turn, generate netherseabrandunit in the ally territory
Base Power +1 for every 3
When targeting allies, deal 0 damage
Can Clash with this Skill regardless of Speed
[Clash Lose]
- Gain 3 resultreduction and 3 paralysis
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
- Halve the amount of
[After Attack] Gain 100
[Turn End] At the start of the next turn, generate netherseabrandunit in the ally territory


supercoin
[On Hit] When targeting an ally, heal 10% of their max HP


supercoin
[On Hit] When targeting an ally, heal 10% of their max HP


supercoin
[On Hit] When targeting an ally, heal 10% of their max HP
4
+3
SKILL 5
[On Use] At 50+ abyssalvitality, consume 5 abyssalvitality to inflict +2 more
Nervous Impairment with this Skill's effects
[On Use] For every 5
Nervous Impairment on target, consume 1 abyssalvitality to gain Clash Power +1 (max 5)
[On Use] For every 5


4
+3
SKILL 6
[On Use] At 50+ abyssalvitality, consume 4 abyssalvitality to gain Coin Power +1
[On Use] For every 10
Nervous Impairment on target, consume 3 abyssalvitality to gain Coin Power +1 (max 2)
[On Use] For every 10


3
+9
SKILL 7
[On Use] Coin Power +1 for every 3
Nervous Impairment on the main target (max 9)
[Turn End] Consume up to 10 abyssalvitality and gain half of consumed Stack as
Offense Level Up next turn (max 5, rounded up)
- [Clash Lose] Does not gain
Offense Level Up next turn
[Turn End] Consume up to 10 abyssalvitality and gain half of consumed Stack as
- [Clash Lose] Does not gain


supercoin
3
+5
SKILL 8
Prioritizes targets with the most
Nervous Impairment
Base Power +1 for every 3
Nervous Impairment on the main target (max 9)
Can Clash with this Skill regardless of Speed
[Clash Lose]
- Gain 3 resultreduction and 3 paralysis
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
Nervous Impairment inflicted by this Skill, and does not inflict
Sinking or
Sinking Count
- Halve the amount of
Abyssal Vitality and Shield gained from this Skill
[After Attack]
- Gain 100
Abyssal Vitality
- Gain Shield equal to 20% of this unit's max HP
- Ends this turn
[Turn End] At the start of the next turn, generate netherseabrandunit in the ally territory
Base Power +1 for every 3
Can Clash with this Skill regardless of Speed
[Clash Lose]
- Gain 3 resultreduction and 3 paralysis
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
- Halve the amount of
[After Attack]
- Gain 100
- Gain Shield equal to 20% of this unit's max HP
- Ends this turn
[Turn End] At the start of the next turn, generate netherseabrandunit in the ally territory


supercoin
3
+9
DEFENSE
canduelguard
[Turn End] Consume abyssalvitality for every surviving ally; however, apply (# of turns target survived) attackdmgup next turn to all allies (max 3)
- [Clash Lose] Does not apply attackdmgup next turn
[Turn End] Consume abyssalvitality for every surviving ally; however, apply (# of turns target survived) attackdmgup next turn to all allies (max 3)
- [Clash Lose] Does not apply attackdmgup next turn


supercoin
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
As it seems that all had forgotten to leave a record of this entity, I begin this recording. Despite her bizarre and twined form, Miss Mayors retained reason in her speech. As that appearance is what she had sought long to achieve, while this may be but a long-expected culmination of inevitability, she did not lose her reason, no. That may be why she seeks to convert us still. To borrow Miss Amiya’s choice of words, it seems that Miss Mayors believes this to be an avoidable battle. Seaborns are that which so readily devote themselves to practices of altruism, dedication, and self-sacrifice for the survival and prosperity of their community. From a certain perspective, one may even say that they retain a beauty most unmarred. However, this understanding is availed to us only by the insight with which Miss Mayors had enlightened us. Had that insight eluded us, naught else but fear would have gripped me when the tidal wave of monstrosities beyond understanding crashed into us. Of course, that is but a lone perspective of mine. For some, it may have been curiosity; for others, awe. Witnessing the infinity of life itself brings to mind the recollection of a fellow who once said that the qualities of a technology are defined by its user. All who make the City their home know that life and ecosystem have both become parts of the nebulous “technology,” after all. (Sounds of rushing waves) They say that defining the unearthed nature of humanity as good is fine. They say that defining the unearthed nature of humanity as evil is also fine. They say that defining the nature of inhumanity as good is also fine. Yet, is it fine to define the nature of inhumanity as good, and to attempt to graft that goodness to humanity? … A difficult question. I know not where we are, still. A distant Outskirts, a different side of a Mirror, or an oneiric labyrinth? What clues that exist are far too scattered, far too scarce. What is certain, however, is that Terra is unlike the City. To seek understanding of the unfamiliar is a toil, an unpaved path; thus, it is reasonable to believe that we have yet to comprehend Terra. The same could be said of Miss Mayors. Her clues to understanding the City are far too scarce. Thus, let us refrain from hastening to seek the conclusion to a question so convoluted. The City is well within our understanding; thus, for our return, we shall suffice.
Found in:
