Status
2382
Clue
Status

2382

1-4

50
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
60% (1429)
20% (476)
0% (0)
When taking damage during the combat phase: +20% damage for the turn
During the combat phase: On Clash Lose, take +15% damage from the Skill
During the combat phase: On Clash Lose, take +15% damage from the Skill
PASSIVE
Deal +2% damage for every 1% missing HP on self (max 100%)
PASSIVE
Turn Start: at max sipofalcoholjin Stack, consume 2 of its Stack and gain drunkawakening
PASSIVE
Encounter Start: reset this unit's SP to 10
Take -50% damage from combustion, laceration, vibration, burst, and sinking (rounded down)
Take -30% damage from Sinners
If this unit gained 2 or more sipofalcoholjin last turn, heal 5 SP for every 10% missing HP at Turn Start (max 40)
When entering a new phase, if this unit is Staggered, recover from Stagger
Take -50% damage from combustion, laceration, vibration, burst, and sinking (rounded down)
Take -30% damage from Sinners
If this unit gained 2 or more sipofalcoholjin last turn, heal 5 SP for every 10% missing HP at Turn Start (max 40)
When entering a new phase, if this unit is Staggered, recover from Stagger
PASSIVE
Activates if at least 1 enemy has 10+ laceration at Turn End
Against enemies with laceration, inflict 1 drunkblood for every 5 laceration they have (3 times per enemy)
Against enemies with laceration, inflict 1 drunkblood for every 5 laceration they have (3 times per enemy)
PASSIVE
level: 50
4
+3
SKILL 1
3
+3
SKILL 3
[On Use] If target has 5+
Bleed, Coin Power +1
[On Use] Base Power +1 for every
Bloodpour (血注) Count on target (max 2)
[Clash Win] Gain 1
Swig (眞)
[Clash Lose] Lose 2
Swig (眞)
[On Use] Base Power +1 for every
[Clash Win] Gain 1
[Clash Lose] Lose 2


supercoin


supercoin
4
+3
SKILL 4
[On Use] Coin Power +1 for every 5
Bleed on target (max 2)
[On Use] Base Power +1 for every
Bloodpour (血注) on target (max 2)
[On Use] At 3+
Swig (眞), convert all Coins to supercoins
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] Base Power +1 for every
[On Use] At 3+
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target




6
+8
SKILL 5
[On Use] Coin Power +5 for every 6
Bleed on target (max 10)
[On Use] If target has
Bloodpour (血注), convert all Coins to supercoins
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] If target has
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
10
+10
SKILL 6
Prioritizes Jia Xichun
[Target Fixed]
[On Use] If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain 1 attackup and 1 agility next turn for every sipofalcoholjin on self (max 3)
[Clash Win] Gain +7 Atk Weight
[Target Fixed]
[On Use] If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain 1 attackup and 1 agility next turn for every sipofalcoholjin on self (max 3)
[Clash Win] Gain +7 Atk Weight


supercoin
8
+8
SKILL 7
[On Use] Base Power +1 for every 5
Poise on self (max 2)
[On Use] If this unit's Speed is faster than the target's, Coin Power +1
[On Use] If this unit's Speed is faster than the target's, Coin Power +1


Ultimate True Decapitation Deathblow (眞-眞鎭終斬) deals +20% damage
[On Crit] Reuse this Coin (5 times max)
7
+13
DEFENSE
4
+4
DEFENSE
[Clashable Counter]
[On Use] Deal +20% damage for every
Swig (眞) on self (max 100%)
[On Use] If target has
Bloodpour (血注), deal +50% damage
[On Use] Deal +20% damage for every
[On Use] If target has




5
+7
DEFENSE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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