Status
443
Clue
Status

443

4-6

60
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
20% (89)
Turn End: at 7+ charge, gain 4 defensedown and 3 attackdmgup next turn
PASSIVE
If this unit inflicted 4 or more burst during this turn, gain +3 charge Count at Turn End (once per turn)
PASSIVE
Turn Start: gain 1 attackdmgup for every charge on self
PASSIVE
Gain 1 charge every time this unit consumes 10 cumulative charge Count in this Encounter
Turn End: At 2+ charge, gain 1 next turn
Turn End: At 2+ charge, gain 1 next turn
PASSIVE
level: 60
6
+4
SKILL 2
[On Use] Consume 5
Charge Count to gain Coin Power +1 (max 2)
[On Use] If this unit consumed 5+
Charge Count, inflict +2 more
Rupture
[On Use] If this unit consumed 10+
Charge Count, inflict +3
Rupture Count
[On Use] At 5~9
Charge Count, gain 2(13 - current
Charge Count)
Rupture to raise this unit's
Charge Count to 10
[Clash Lose] Deal -75% damage; damage dealt by this Skill cannot Stagger the target
[On Use] If this unit consumed 5+
[On Use] If this unit consumed 10+
[On Use] At 5~9
[Clash Lose] Deal -75% damage; damage dealt by this Skill cannot Stagger the target
5
+4
DEFENSE
Ends Encounter when this unit's HP drops below 20%
PASSIVE
Deal +5% damage for every 6 burst on target (Max 10%)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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