Status
2223
Clue
Status

2223

2-3

50
Resistances

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
40% (889)
Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 50
11
-3
SKILL 4


12
-2
SKILL 5


supercoin


supercoin


supercoin


supercoin
10
-4
SKILL 6
[On Use] Base Power +2 for every 4 (burst +
Tremor) on the main target (max 6)
[Clash Lose] Base Power -5
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

[Clash Lose] Base Power -5
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin
12
-2
SKILL 7


supercoin


supercoin


supercoin


supercoin
15
-3
SKILL 8
Deal +1% damage for every 1% missing HP on self (max 80%)
[Before Attack] At 50% or less HP, gain +2 more Atk Weight
[Before Attack] If this unit does not have legstrengthhorse, this Skill deals +120% damage; then, gain 2
Fragile next turn
[Clash Lose] Base Power -12
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[Before Attack] At 50% or less HP, gain +2 more Atk Weight
[Before Attack] If this unit does not have legstrengthhorse, this Skill deals +120% damage; then, gain 2

[Clash Lose] Base Power -12
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
Encounter Start: reset this unit's SP to -15 and gain 3 legstrengthhorse and 1 crazywei
Take -50% damage from combustion, laceration, vibration, burst, and sinking (rounded down)
If this unit hits with a Cracked supercoin, it does not activate the target's burst effect (does not consume Count either)
Deal +50% damage against Staggered enemies
Take -50% damage from combustion, laceration, vibration, burst, and sinking (rounded down)
If this unit hits with a Cracked supercoin, it does not activate the target's burst effect (does not consume Count either)
Deal +50% damage against Staggered enemies
PASSIVE
If this unit has legstrengthhorse, inflict 1 concussionwei against the main target when this unit triggers vibrationexplosion against the main target
PASSIVE
If this unit has legstrengthhorse, gain 1 reboundwei when hitting with a Skill that triggers vibrationexplosion against targets without vibration (does not gain any reboundwei if its Stack is already maxed)
Turn End: if this unit's reboundwei Stack is maxed, consume all of it; then, lose 1 legstrengthhorse next turn
Turn End: if this unit's reboundwei Stack is maxed, consume all of it; then, lose 1 legstrengthhorse next turn
PASSIVE
Turn Start: gain 1 attackup for every 2 Speed this unit has (max 2)
At 5+ Speed, gain 1 slashdamageup and 1 hitdamageup as well
At 5+ Speed, gain 1 slashdamageup and 1 hitdamageup as well
PASSIVE
On Clash Lose: if the target's Coin was a Plus Coin, target heals 5 SP; if the target's Coin was a Minus Coin, target loses 5 SP (does not activate if the target's SP is at -40 or less). Then, give 2 E.G.O resources to the Affinity of the Skill the target used (3 times per turn)
- If the Skill's Affinity was Wrath or Gluttony, give 2 E.G.O resources of the least-owned Affinities as well
- If the Skill's Affinity was Wrath or Gluttony, give 2 E.G.O resources of the least-owned Affinities as well
PASSIVE
Story
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