Status
2515


Clue

Status
2515
2-4
52

Resistances
Normal
[x1]
[x1.2]
Normal
[x1]

Ineff.
[x0.5]
Endure
[x0.75]
[x1.2]
Normal
[x1]
Weak
[x1.5]
[x1.2]
Normal
[x1]
Stagger Threshold
73% (1836)
30% (755)
0% (0)


- At 10+ regainedstrength, convert them to regainedstrength_2nd.
- At 20+ regainedstrength, convert them to regainedstrength_3rd.
- If this unit consumes regainedstrength and drops it below the above thresholds, revert to previous Stages accordingly
PASSIVE

On Hit, if the target has laceration, heal this unit's Part & Core by 30% of the HP damage dealt.
For Unbreakable Coins: this effect does not activate on Hit after Clash Lose.
PASSIVE

If this unit healed more than 15% of its max HP, or siphoned the enemy's laceration, gain 3 binding next turn. (once per turn)
If this unit killed the target with its Skill, gain 2 attackdown and 1 defensedown next turn. (3 times per turn)
PASSIVE
level: 50
3
+4
SKILL 1
50
Atk Weight
1
Final Power +1 for every 100 blooddinner this unit consumed (max 5)
[On Use] Base Power +1 for every 5
keyword icon
Bleed
on the target (max 3)
[On Use] Consume up to 30 blooddinner: gain 1
keyword icon
Returning Bloodlust
for every 10 blooddinner consumed
[Clash Lose] Lose 3 SP
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 3
keyword icon
Bleed
5
+4
SKILL 2
50
Atk Weight
1
[On Use] Consume up to 40 blooddinner: gain 1
keyword icon
Returning Bloodlust
and heal 3 SP for every 10 blooddinner consumed

[Clash Lose] Lose 3 SP
[On Hit] Deal Lust damage equal to 20% of the target's max HP
[On Hit] Deal Lust damage equal to 20% of the target's max HP
5
+3
SKILL 3
Attacks the target with the most
keyword icon
Bleed

Final Power +1 for every 100 blooddinner this unit consumed (max 5)
[On Use] Coin Power +1 for every 5
keyword icon
Bleed
on target (max 2)
[On Hit] Inflict 2
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Rupture
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Rupture
[On Hit] Deal Lust damage equal to (
keyword icon
Bleed
Potency x Count)
3
+4
SKILL 4
50
Atk Weight
2
Final Power +1 for every 100 blooddinner this unit consumed (max 5)
[Combat Start] Atk Weight +1 for every 3
keyword icon
Returning Bloodlust
on self (max 2)
[After Attack] Consume 3
keyword icon
Returning Bloodlust

[Clash Lose] Deal -80% final damage
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
and +3
keyword icon
Bleed
Count
[Hit after Clash Win] Inflict 3
keyword icon
Rupture
[Hit after Clash Lose] Consume 1
keyword icon
Returning Bloodlust
supercoin
[On Hit] Inflict +2
keyword icon
Bleed
Count
[Hit after Clash Win] Inflict 3
keyword icon
Rupture
[On Hit] Inflict 3
keyword icon
Bleed
2
+3
SKILL 5
50
Atk Weight
7
[On Use] Consume up to 40 blooddinner: gain 1
keyword icon
Returning Bloodlust
and heal 5 SP for every 10 blooddinner consumed
[On Use] Inflict +1 more
keyword icon
Bleed
Count for every 5
keyword icon
Returning Bloodlust
(max 2)
[Clash Lose] Deal -80% final damage
supercoin
[On Hit] Inflict +1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict +1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict +1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 4
keyword icon
Bleed
3
+7
SKILL 6
50
Atk Weight
12
[Indiscriminate]
[On Use] Consume up to 300 blooddinner: gain 1
keyword icon
Returning Bloodlust
and heal 3 SP for every 10 blooddinner consumed
[On Use] If this unit consumed blooddinner, heal 30 SP
[Clash Lose] Deal -80% final damage
supercoin
10
+3
SKILL 7
Cannot be Staggered until he uses this Skill.
[On Use] Consume up to 100 blooddinner: gain 1
keyword icon
Returning Bloodlust
and heal 15 SP for every 10 blooddinner consumed
[On Use] Clash Power +1 for every 30 blooddinner_accumulation by this unit (max 15)
[Clash Lose] Deal -50% damage, and the damage from this Skill does not Stagger the target.
[After Attack] For this turn and next turn, gain attackdown and defensedown equal to the Clash Power gained with this Skill. (max 15)
[Clash Lose] Deal -80% final damage
supercoin
[On Hit] Inflict 8
keyword icon
Bleed
[On Hit] Consume 2
keyword icon
Returning Bloodlust
2
+2
SKILL 8
[Unclashable]
[On Use] Does not deal any damage against enemies; generate Coagulated Dream units next turn
[On Use] For every 5
keyword icon
Returning Bloodlust
, inflict +1 more
keyword icon
Bleed
Count (max 2)
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Bleed
5
+5
SKILL 9
50
Atk Weight
1
[Clash Lose] Lose 3 SP
[Clash Lose] Deal -50% final damage
supercoin
[On Hit] The target becomes staggered, then becomes penetration next turn
[After Current Coin Attack] The target loses 25 laceration Potency. Gain laceration and increase blooddinner equal to that value
26
+2
SKILL 10
Cannot be Staggered until he uses this Skill.
Deal more damage equal to blooddinner_common_accumulation. (max 300%)
[On Use] Heal 30 SP
[On Use] Clash Power +1 for every 10
keyword icon
Returning Bloodlust

[After Attack] Consume all
keyword icon
Returning Bloodlust
. Gain 5
keyword icon
Fragile
this turn and next turn. Gain 2
keyword icon
Bind
next turn.
[Clash Lose] Deal -80% final damage
supercoin
supercoin
3
+10
DEFENSE
Base Power +1 for every 100 blooddinner this unit consumed (max 10)
[Clashable Guard]
[Clash Win] Inflict 4
keyword icon
Bleed
and
keyword icon
Rupture

[Clash Lose] Consume 2
keyword icon
Returning Bloodlust
supercoin
16
-6
DEFENSE
[Clashable Counter]
Base Power +1 for every 5
keyword icon
Returning Bloodlust

Coin Power +1 for every 5
keyword icon
Bleed
on the target (max 2)
[Clash Lose] Lose 3 SP
[On Hit] Inflict 2
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.
PASSIVE

Gain starvingdonqui at the start of the Encounter
PASSIVE

Encounter Start: gain confinementofgoldenbranch.
PASSIVE

Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30 blooddinner to gain 2 enhancement and 1 agility next turn, and heal 30 SP.
- If this unit failed to consume blooddinner, gain 40 laceration, immediately take the damage from laceration, then lose 5 laceration Count.
- Then, gain 2 enhancement next turn and heal 30 SP
PASSIVE

When gaining a new pattern, halve the Potency of combustion, laceration, vibration, burst, and sinking on this unit's Parts.
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
Found in: