Status
1985
Status

1985

2-4

50
Resistances

[x1.2]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

[x1.25]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]

Weak
[x1.5]
Stagger Threshold
33% (655)
-20% (-397)
level: 50
5
+3
SKILL 1
[Combat Start] Gain Atk Weight equal to the number of targets with
Bleed (max 5)
[On Use] If the main target has 4+
Bleed, Base Power +1
[On Use] If the main target has 3+
Bleed, Coin Power +1
[Clash Lose] Lose 1
Stored Blood
[On Use] If the main target has 4+
[On Use] If the main target has 3+
[Clash Lose] Lose 1








1
+1
SKILL 2
[Unclashable]
[On Use] Gain 4
Paralyze
[On Use] Double bloodarmor Glaive's heal effect
[On Use] Reset SP to 0
[After Attack] Gain
Stored Blood 10
Does not get Staggered this turn; ends turn after using this Skill.
[On Use] Gain 4
[On Use] Double bloodarmor Glaive's heal effect
[On Use] Reset SP to 0
[After Attack] Gain
Does not get Staggered this turn; ends turn after using this Skill.
5
+4
SKILL 3
[On Use] Clash Power +1 for every 5
Bleed on the main target (max 3)
[On Use] At 4+
Bleed Count on the main target, Coin Power +1
[On Use] Deal +5% damage for every
Bleed Count on the main target (max 20%)
[Clash Win] Double bloodarmor Glaive's heal effect
[Clash Lose]bloodarmor Glaive's heal effect does not activate
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] Gain
Stored Blood 10
[On Use] At 4+
[On Use] Deal +5% damage for every
[Clash Win] Double bloodarmor Glaive's heal effect
[Clash Lose]bloodarmor Glaive's heal effect does not activate
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[After Attack] Gain
4
+6
SKILL 4
4
+6
SKILL 5
4
+4
SKILL 6
8
+4
SKILL 7


4
+10
At Turn End, depending on the keptblood Stack on self:
- Inflict +2 laceration and +1 laceration Count on self for every Stack
- At 5 or fewer Stack: gain 1 binding, 1 vulnerable, 1 attackdown and lose 5 SP next turn for every (6 - Stack) (this effect cannot reduce this unit's SP below -20)
- At more than 5 Stack: gain 1 attackup, 1 defenseup, and heal 8 SP next turn for every (Stack - 5) (this effect cannot increase this unit's SP higher than 30)
- Inflict +2 laceration and +1 laceration Count on self for every Stack
- At 5 or fewer Stack: gain 1 binding, 1 vulnerable, 1 attackdown and lose 5 SP next turn for every (6 - Stack) (this effect cannot reduce this unit's SP below -20)
- At more than 5 Stack: gain 1 attackup, 1 defenseup, and heal 8 SP next turn for every (Stack - 5) (this effect cannot increase this unit's SP higher than 30)
PASSIVE
Upon entry, heal 30 SP
Turn Start: if this unit has laceration,
- Gain 1 attackup and 1 defenseup for every 5 laceration (max 5)
- Gain 1 for every 10 laceration (max 2)
Take -50% laceration damage (rounded down)
Turn Start: if this unit has laceration,
- Gain 1 attackup and 1 defenseup for every 5 laceration (max 5)
- Gain 1 for every 10 laceration (max 2)
Take -50% laceration damage (rounded down)
PASSIVE
If there are La Manchaland Bloodfiends among the enemies, gain the following effects:
- In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power
- When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn)
- Deal -20% Skill damage against La Manchaland Bloodfiends
- In a Clash against La Manchaland Bloodfiends, lose 4 Clash Power
- When attacking La Manchaland Bloodfiends, lose 5 SP (once per Skill; 2 times per turn)
- Deal -20% Skill damage against La Manchaland Bloodfiends
PASSIVE
Gains a new pattern when keptblood reaches 0 for the first time
Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'
Fix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'
PASSIVE
When this unit reaches 30% HP, gain bloodycrave
PASSIVE
Prioritizes targets with the highest sum of laceration Potency and Count
On Hit, if the target has laceration, heal 2% HP
On Hit, if the target has laceration, heal 2% HP
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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