Status
4133
Clue
Status

4063

2-4

54
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Endure
[x0.75]

Normal
[x1]

[x1.25]

[x1.2]

[x1.25]

[x1.25]
Stagger Threshold
0% (0)
level: 50
3
+5
SKILL 2
[On Use] Heal 25 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin
4
+6
SKILL 3
50
Atk Weight
3
[On Use] At 30% or less Core HP: Coin Power +3, deal +30% damage
[On Use] At less than 50% Core HP: convert this Skill's Coins to supercoins
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[On Use] At less than 50% Core HP: convert this Skill's Coins to supercoins
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


[On Hit] Heal 5 SP


[On Hit] Heal 5 SP
5
+10
SKILL 4
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Gain 2 enhancement, 2 endurance, and 2 attackdmgup to the Body Part next turn
[On Use] Heal this unit's SP up to 30 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[On Use] Gain 2 enhancement, 2 endurance, and 2 attackdmgup to the Body Part next turn
[On Use] Heal this unit's SP up to 30 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin
4
+10
SKILL 5
5
+10
SKILL 6
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[Combat Start] Generate 5 Elder Trees next turn
[Clash Lose] Deal -50% damage and this damage dealt by this Skill cannot Stagger the target
[After Attack] Ends turn
[Combat Start] Generate 5 Elder Trees next turn
[Clash Lose] Deal -50% damage and this damage dealt by this Skill cannot Stagger the target
[After Attack] Ends turn


supercoin
4
+5
SKILL 7
12
+10
SKILL 8
[Indiscriminate]
This Skill cannot deal damage to allies
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Coin Power +2 and deal +20% damage for every 1 ally with supremeeternallife
[On Use] If there aren't any allies with supremeeternallife, apply 200 Shield to all targets
[After Attack] Ends turn
This Skill cannot deal damage to allies
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Coin Power +2 and deal +20% damage for every 1 ally with supremeeternallife
[On Use] If there aren't any allies with supremeeternallife, apply 200 Shield to all targets
[After Attack] Ends turn
5
+8
SKILL 9
[Target Fixed]
Prioritizes the target with the earliest Deployment order
When this Skill targets the target with the earliest Deployment order, deal 0 damage
[After Attack] When this Skill targets the unit with the earliest Deployment order, Stagger them, then turn them into
Precious Jade's Cradle next turn; then, end the turn
Prioritizes the target with the earliest Deployment order
When this Skill targets the target with the earliest Deployment order, deal 0 damage
[After Attack] When this Skill targets the unit with the earliest Deployment order, Stagger them, then turn them into



supercoin
3
+4
SKILL 10
6
+8
SKILL 11
Prioritizes the target with the earliest Deployment Order
[Clash Win] Gain 5
Poise and +2
Poise Count
[Clash Lose] Gain 2
Offense Level Up and 2
Defense Level Down next turn
[Clash Win] Gain 5


[Clash Lose] Gain 2


6
+12
SKILL 12
3
+10
DEFENSE
canduelguard
[Clash Win] Jia Mu heals 15 SP. At 0 SP, heal 30 SP instead.
[Clash Win] Jia Mu heals 15 SP. At 0 SP, heal 30 SP instead.


supercoin
3
+10
DEFENSE
canduelguard
[On Use] Coin Power +1 for every 5 (sum of laceration and
Rupture on target) (max 3)
[Clash Win] Inflict +1
Rupture Count, inflict 2
Defense Level Down
[On Use] Coin Power +1 for every 5 (sum of laceration and

[Clash Win] Inflict +1




supercoin
Start of the 2nd Phase: gain goldenboughsyncdistorted
PASSIVE
Turn End: if Panicked, recover from Panic at the next Turn Start and reset SP to 0
When recovering from Panic,
- gain 2 enhancement, 2 endurance, and 1 agility next turn
- If there are units summoned by this unit, heal 15 SP
- If Hong Lu has obedient, heal 15 SP
When recovering from Panic,
- gain 2 enhancement, 2 endurance, and 1 agility next turn
- If there are units summoned by this unit, heal 15 SP
- If Hong Lu has obedient, heal 15 SP
PASSIVE
If there are this unit's summoned units at Turn Start, heal 10 SP
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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