Status
5764


Clue

Status
4611
1-4
50

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Stagger Threshold
70% (3227)
40% (1844)
10% (461)
-10% (-461)


After Attack, heal the Core and the Part equal to the amount of damage this unit's Attack Skill dealt
- Does not activate if the Head Part is either Staggered or Destroyed
PASSIVE

Turn End: if this unit healed HP, gain 1 attackup and 1 defensedown next turn for every 10 HP healed (max 10)
PASSIVE

combustion, laceration, vibration, burst, and sinking Potency only stacks up to 50 (including the Unique variations of above Keywords)
PASSIVE

If this unit's Body Part takes damage from an enemy Skill, inflict +1 laceration Count on the attacker (once per turn per Identity)
PASSIVE
level: 50
4
+3
SKILL 1
50
Atk Weight
1
If target has 6+
keyword icon
Bleed
Potency, gain Coin Power +1 and gain +1 to
keyword icon
Bleed
Potency and Count inflicted by this Skill
supercoin
[On Hit] Inflict +2
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 3
keyword icon
Bleed
5
+3
SKILL 2
50
Atk Weight
1
If target has 6+
keyword icon
Bleed
Potency, gain Coin Power +1 and gain +1 to
keyword icon
Bleed
Potency and Count inflicted by this Skill
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict 4
keyword icon
Bleed
6
+7
SKILL 3
If target has 6+
keyword icon
Bleed
Potency, this Skill inflicts +1 more
keyword icon
Bleed
Potency
If target has 15+ (sum of
keyword icon
Bleed
Potency and
keyword icon
Bleed
Count), gain +2 Atk Weight
supercoin
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit without Cracking] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
6
+3
SKILL 4
50
Atk Weight
1
Attacks the target with the highest sum of
keyword icon
Bleed
Potency + Count
[On Use] Coin Power +1 for every 6
keyword icon
Bleed
Potency on target (max 2)
[On Hit] Inflict 2
keyword icon
Lust Fragility
[On Hit] Activate
keyword icon
Bleed
on the target once (reduce
keyword icon
Bleed
Count by 1)
5
+4
SKILL 5
50
Atk Weight
1
Attacks the target with the highest sum of
keyword icon
Bleed
Potency + Count
[On Use] Coin Power +1 for every 6
keyword icon
Bleed
Potency on target (max 2)
[On Hit] Inflict 2
keyword icon
Lust Fragility
[On Hit] Activate all
keyword icon
Bleed
on the target (completely reduce
keyword icon
Bleed
Count)
5
+6
SKILL 6
50
Atk Weight
4
[On Use] If target has 6+
keyword icon
Bleed
Potency, Final Power +2
[On Hit] Activate
keyword icon
Bleed
on the target once (reduce
keyword icon
Bleed
Count by 1)
4
+4
SKILL 7
50
Atk Weight
4
[Combat Start] Gain 3
keyword icon
Damage Up
and 2
keyword icon
Fragile
supercoin
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit without Cracking] Inflict +1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 24
keyword icon
Bleed
[On Hit without Cracking] Inflict +1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit without Cracking] Inflict +1
keyword icon
Bleed
Count
10
+8
SKILL 8
50
Atk Weight
6
[On Use] Consume up to 100 blooddinner to activate the following effects:
- Heal the Core and the Body Parts' HP by blooddinner consumed
- This Skill gains Final Power +1 for every 20 blooddinner consumed
[After Attack] If this Skill consumed less than 30 blooddinner, gain 2
keyword icon
Fragile
next turn
4
+3
DEFENSE
[Clashable Counter]
[On Use] Targets that clash against this Skill do not lose laceration Count while clashing
supercoin
[On Hit] Activate laceration on the target once, and immediately consume blooddinner generated by the laceration damage
supercoin
[On Hit] Activate laceration on the target once, and immediately consume blooddinner generated by the laceration damage
supercoin
[On Hit] Activate laceration on the target once, and immediately consume blooddinner generated by the laceration damage
20
+5
DEFENSE
Activates at 100+ blooddinner
[Turn End] Consume up to 100 blooddinner to activate the following effects:
- Heal the Core and the Body Parts' HP by blooddinner consumed
- Gain 1 attackup next turn for every 20 blooddinner consumed
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will flood the surface.
PASSIVE

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE

Triggers a Choice Event every 'multiple of 3' turns.
PASSIVE

Story
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