Status
5043
Clue
Status

4603

2-4

64
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Endure
[x0.75]

Normal
[x1]

[x1.25]

[x1.2]

[x1.25]

[x1.25]
Stagger Threshold
0% (0)
level: 60
5
+8
SKILL 1
[Target Fixed]
Prioritizes Hong Lu
When this Skill targets Hong Lu, deal 0 damage
[After Attack] When this Skill targets Hong Lu, Stagger him, then turn him into
Precious Jade's Cradle next turn; then, end the turn
Prioritizes Hong Lu
When this Skill targets Hong Lu, deal 0 damage
[After Attack] When this Skill targets Hong Lu, Stagger him, then turn him into


supercoin
3
+4
SKILL 3
6
+8
SKILL 4
Prioritizes Hong Lu
[Clash Win] Gain 5
Poise and +2
Poise Count
[Clash Lose] Gain 2
Offense Level Up and 2
Defense Level Down next turn
[Clash Win] Gain 5
[Clash Lose] Gain 2
3
+5
SKILL 5
[On Use] Heal 25 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin
6
+12
SKILL 6
4
+6
SKILL 7
60
Atk Weight
3
[On Use] At 30% or less Core HP: Coin Power +3, deal +30% damage
[On Use] At less than 50% Core HP: convert this Skill's Coins to supercoins
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[On Use] At less than 50% Core HP: convert this Skill's Coins to supercoins
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


[On Hit] Heal 5 SP


[On Hit] Heal 5 SP
5
+10
SKILL 8
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Gain 2 enhancement, 2 endurance, and 2 attackdmgup to the Body Part next turn
[On Use] Heal this unit's SP up to 30 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target
[On Use] Gain 2 enhancement, 2 endurance, and 2 attackdmgup to the Body Part next turn
[On Use] Heal this unit's SP up to 30 SP
[Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target


supercoin
4
+10
SKILL 9
5
+10
SKILL 10
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[Combat Start] Generate 5 Elder Trees next turn
[Clash Lose] Deal -50% damage and this damage dealt by this Skill cannot Stagger the target
[After Attack] Ends turn
[Combat Start] Generate 5 Elder Trees next turn
[Clash Lose] Deal -50% damage and this damage dealt by this Skill cannot Stagger the target
[After Attack] Ends turn


supercoin
4
+5
SKILL 11
12
+10
SKILL 12
[Indiscriminate]
This Skill cannot deal damage to allies
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Coin Power +2 and deal +20% damage for every 1 ally with supremeeternallife
[On Use] If there aren't any allies with supremeeternallife, apply 200 Shield to all targets
[After Attack] Ends turn
This Skill cannot deal damage to allies
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[On Use] Coin Power +2 and deal +20% damage for every 1 ally with supremeeternallife
[On Use] If there aren't any allies with supremeeternallife, apply 200 Shield to all targets
[After Attack] Ends turn
3
+10
DEFENSE
canduelguard
[Clash Win] Jia Mu heals 15 SP. At 0 SP, heal 30 SP instead.
[Clash Win] Jia Mu heals 15 SP. At 0 SP, heal 30 SP instead.


supercoin
3
+10
DEFENSE
canduelguard
[On Use] Coin Power +1 for every 5 (laceration +
Rupture) on target (max 3)
[Clash Win] Inflict +1
Rupture Count, inflict 2
Defense Level Down
[On Use] Coin Power +1 for every 5 (laceration +
[Clash Win] Inflict +1


supercoin
Lose Encounter when Hong Lu dies. If there are this unit's summoned units at Turn Start, heal 10 SP
PASSIVE
Start of the 2nd Phase: gain goldenboughsyncdistorted
PASSIVE
Turn End: if Panicked, recover from Panic at the next Turn Start and reset SP to 0
When recovering from Panic,
- gain 2 enhancement, 2 endurance, and 1 agility next turn
- If there are units summoned by this unit, heal 15 SP
- If Hong Lu has obedient, heal 15 SP
When recovering from Panic,
- gain 2 enhancement, 2 endurance, and 1 agility next turn
- If there are units summoned by this unit, heal 15 SP
- If Hong Lu has obedient, heal 15 SP
PASSIVE
HP does not drop below 85%
PASSIVE
HP does not drop below 65%
PASSIVE
HP does not drop below 50%
PASSIVE
HP does not drop below 20%
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
PASSIVE
Story
Found in:


