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Merman

Demon Family

Merman

Stat limits

HP

1,350

MP

380

Attack

570

Defence

600

Agility

530

Wisdom

420

Talents
Required PointsSkill / Trait
3 Splish
Inflicts minor water-elemental spell damage on a single enemy.
10 Heal
Restores 28 or more HP to a single ally.
20 Waterspout
Inflicts minor water-elemental damage on one enemy.
30 Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
50 Midheal
Restores 76 or more HP to a single ally.
70 Chilly Breath
Inflicts medium ice-elemental breath damage on all enemies.
85 Splash Damage
Inflicts medium water-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted.
100 Splash
Inflicts medium water-elemental spell damage on a single enemy.
120 Auto-Cadabra
Restores a small amount of MP after each action.
Traits
Ultra Crafty Spellbinder
Makes it much easier to prevent spellcasting.
Health Professional Lv. 20
Increases the potency of healing skills and decreases their MP consumption.
Miraculous Touch Lv. 40
Regular attacks restore 1/2 of the damage they inflict on the enemy as HP.
Tactical Commander Large size
Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
High Heal Large size
Sometimes restores 80 or more HP to all allies during battle. Higher wisdom makes the healing effect more powerful.
Ultra Crafty Debilitator Large size Lv. 60
Makes it much easier to reduce an enemy's attack, defence, agility or wisdom.
Suggested Synthesis
Demon Family
+
Dragon Family
Required parent rank: F
=
Merman
Merman
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep Med.25
Bedazzlement Reg.0
Confused High50
Dark Med.25
Debilitation Reg.0
Earth Reg.0
Electricity Low-25
Explosions Reg.0
Fire Reg.0
Ice Med.25
Instant Death Reg.0
Light Reg.0
MP Absorption High50
Paralysed Low-25
Poisoned Med.25
Stunned Med.25
Water High75
Wind High50

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