Demon Family
Merman
Stat limits
HP
1,350
MP
380
Attack
570
Defence
600
Agility
530
Wisdom
420
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Splish Inflicts minor water-elemental spell damage on a single enemy. |
| 10 | Heal Restores 28 or more HP to a single ally. |
| 20 | Waterspout Inflicts minor water-elemental damage on one enemy. |
| 30 | Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 50 | Midheal Restores 76 or more HP to a single ally. |
| 70 | Chilly Breath Inflicts medium ice-elemental breath damage on all enemies. |
| 85 | Splash Damage Inflicts medium water-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. |
| 100 | Splash Inflicts medium water-elemental spell damage on a single enemy. |
| 120 | Auto-Cadabra Restores a small amount of MP after each action. |
Traits
| Ultra Crafty Spellbinder Makes it much easier to prevent spellcasting. |
| Health Professional Lv. 20 Increases the potency of healing skills and decreases their MP consumption. |
| Miraculous Touch Lv. 40 Regular attacks restore 1/2 of the damage they inflict on the enemy as HP. |
Tactical Commander Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
High Heal Sometimes restores 80 or more HP to all allies during battle. Higher wisdom makes the healing effect more powerful. |
Ultra Crafty Debilitator Lv. 60 Makes it much easier to reduce an enemy's attack, defence, agility or wisdom. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| Reg.0 | |
| Med.25 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| Low-25 | |
| Reg.0 | |
| Reg.0 |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Low-25 | |
| Med.25 | |
| Med.25 | |
| High75 | |
| High50 |