Nature Family
Jingle Bug
Stat limits
HP
1,300
MP
440
Attack
500
Defence
410
Agility
680
Wisdom
590
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Heal Restores 28 or more HP to a single ally. |
| 10 | Accelerate Greatly increases the agility of a single ally for 4 to 7 turns. |
| 20 | Buff Greatly increases the defence of a single ally for 4 to 7 turns. |
| 30 | Ping Greatly increases the wisdom of a single ally for 4 to 7 turns. |
| 50 | Oomph Greatly increases the attack of a single ally for 2 to 5 turns. |
| 70 | Insulate Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. |
| 85 | Midheal Restores 76 or more HP to a single ally. |
| 100 | Oomphle Increases the attack of all allies for 2 to 5 turns. |
Traits
| Zinger Zongwriter If the monster dies, it casts Prezing on a single ally. |
| Evasive Impulse Lv. 20 Sometimes increases evasion and greatly increases agility during battle when HP has dropped to 1/2. Only activates once per battle. |
| Detox Lv. 40 Sometimes cures allies of poison, severe poison, paralysis and stun. |
Tactical Titan Performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Lowers the monster's max. attributes. |
Sleepy Touch Regular attacks sometimes put the enemy to sleep. |
Echonomist Lv. 60 Sometimes casts the same spell twice. Consumes slightly more MP than usual. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| Med.25 | |
| Low-25 | |
| Med.25 | |
| High50 | |
| Med.25 | |
| Med.25 | |
| High50 | |
| High50 | |
| Reg.0 | |
| Low-25 |
| Med.25 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| Low-25 |