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Warhog

Beast Family

Warhog

Stat limits

HP

1,360

MP

330

Attack

640

Defence

530

Agility

510

Wisdom

400

Talents
Required PointsSkill / Trait
3 Helm Splitter
Damages a single enemy and occasionally lowers its defence for 4 to 7 turns.
10 Heart Breaker
A slashing attack that inflicts damage on a single enemy and occasionally stuns it for 1 turn.
20 Propeller Blade
A punching technique that inflicts minor wind-elemental damage 2 times in a row on a single enemy.
30 Stone's Throw
Inflicts minor earth-elemental damage on a single enemy.
50 Hatchet Man
A slashing attack that targets a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds.
70 Roundhouse Kick
A kicking technique that inflicts damage on all enemies, ignoring their defence. Enemies that are further to the right-hand side of the battlefield receive less damage.
85 War Cry
An ear-popping shout that stuns all enemies for 1 turn.
100 Knuckle Sandwich
Focusses strength in order to inflict medium damage on a single enemy in the next action, ignoring their defence attribute.
Traits
Somnolent Skin
Sometimes puts enemies that inflict direct attacks to sleep.
Insta-Buff Lv. 20
Monster sometimes casts Buff on itself at the start of battle.
Last Legs Lv. 40
Allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Attacking Impulse Large size
Increases damage inflicted when HP drop to 1/2.
Late Bloomer Large size Lv. 60
Increases attack, defence, agility and wisdom from round 3 onwards, and even more so from round 6.
Suggested Synthesis
Locations

No overworld locations found.

Resistances
Antimagic Med.25
Asleep High50
Bedazzlement Reg.0
Confused Low-25
Dark Med.25
Debilitation Reg.0
Earth Med.25
Electricity Reg.0
Explosions Reg.0
Fire High50
Ice Low-25
Instant Death Reg.0
Light Med.25
MP Absorption Med.25
Paralysed Reg.0
Poisoned Med.25
Stunned High50
Water Reg.0
Wind High50

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