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Slime Knight

Slime Family

Slime Knight

Stat limits

HP

1,330

MP

420

Attack

580

Defence

590

Agility

480

Wisdom

550

Talents
Required PointsSkill / Trait
3 Demon Demeaner
A slashing attack that inflicts sizeable damage on monsters in the demon family.
10 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
20 Mercurial Thrust
A punching technique that lets the user attack first each round, but reduces the damage they can inflict.
30 Oomph
Greatly increases the attack of a single ally for 2 to 5 turns.
50 Wind Sickles
Inflicts minor wind-elemental damage on a single enemy.
70 Falcon Slash
A slashing attack that inflicts minor damage 2 times in a row on a single enemy.
85 Midheal
Restores 76 or more HP to a single ally.
100 Selflessness
Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so.
120 Armour Harmer
A slashing attack that inflicts medium damage on all enemies and occasionally lowers their defence for 4 to 7 turns.
Traits
Tactical Trooper
Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's max. attributes.
Close Scraper Lv. 20
Sometimes allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it.
Big Bully Lv. 40
Increases damage inflicted on L-size monsters.
Critical Moment Large size
Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4.
Ultra Crafty Banger Large size
Greatly increases the damage inflicted by explosive attacks.
Insta-Oomph Large size Lv. 60
Monster sometimes casts Oomph on itself at the start of battle.
Suggested Synthesis
Slime Family
+
Demon Family
Required parent rank: F
=
Slime Knight
Slime Knight
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep Med.25
Bedazzlement High50
Confused Reg.0
Dark Low-25
Debilitation Med.25
Earth Low-25
Electricity High50
Explosions Med.25
Fire Med.25
Ice Med.25
Instant Death Reg.0
Light Med.25
MP Absorption Low-25
Paralysed High75
Poisoned Reg.0
Stunned Reg.0
Water Med.25
Wind Med.25

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