Slime Family
Slime
Stat limits
HP
1,420
MP
410
Attack
460
Defence
380
Agility
650
Wisdom
310
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Frizz Inflicts minor fire-elemental spell damage on a single enemy. |
| 10 | Heal Restores 28 or more HP to a single ally. |
| 20 | Slime Squisher A smashing attack that inflicts sizeable damage on monsters in the slime family. |
| 30 | Zap Inflicts minor electrical spell damage on a single enemy. |
| 50 | Accelerate Greatly increases the agility of a single ally for 4 to 7 turns. |
| 70 | Dazzleflash Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
| 85 | Midheal Restores 76 or more HP to a single ally. |
| 100 | Auto-Restora Restores a small amount of HP after each action. |
Traits
| Zapmeister Increases the potency of electrical attacks and decreases their MP consumption. |
| Critical Triumph Lv. 20 Makes it somewhat easier to inflict critical hits. |
| Big Bully Lv. 40 Increases damage inflicted on L-size monsters. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Insta-Accel Monster sometimes casts Accelerate on itself at the start of battle. |
Adrenaline Rush Lv. 60 Greatly increases attack after inflicting a critical hit. |
Suggested Synthesis
This monster cannot be created by synthesis.
Reverse Search
Locations
- The Parchland Any time
- Witherwood Plains Night
- Witherwood Plains Any time
- Witherwood Plains Day
- The Sogswamp Any time
Resistances
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| Low-25 | |
| Reg.0 | |
| Low-25 | |
| High75 | |
| High50 | |
| Reg.0 |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Low-25 | |
| High75 | |
| Med.25 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 |