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Seasaur

Dragon Family

Seasaur

Stat limits

HP

1,350

MP

320

Attack

690

Defence

620

Agility

440

Wisdom

400

Talents
Required PointsSkill / Trait
3 Splish
Inflicts minor water-elemental spell damage on a single enemy.
10 Heal
Restores 28 or more HP to a single ally.
20 Slime Squisher
A smashing attack that inflicts sizeable damage on monsters in the slime family.
30 Max. MP +4
Raises max. MP by 4.
50 Waterspout
Inflicts minor water-elemental damage on one enemy.
70 Blunt
Greatly decreases the attack of a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
85 Max. MP +8
Raises max. MP by 8.
100 Splash
Inflicts medium water-elemental spell damage on a single enemy.
Traits
Ace Evader
Makes it somewhat easier to avoid enemy attacks.
Splishmeister Lv. 20
Increases the potency of water-elemental attacks and decreases their MP consumption.
Insta-Oomph Lv. 40
Monster sometimes casts Oomph on itself at the start of battle.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Adrenaline Rush Large size
Greatly increases attack after inflicting a critical hit.
Ultra Crafty Cracker Large size Lv. 60
Greatly increases the damage inflicted by ice-elemental attacks.
Suggested Synthesis
Dragon Family
+
Nature Family
Required parent rank: F
=
Seasaur
Seasaur
Locations

No overworld locations found.

Resistances
Antimagic Med.25
Asleep High50
Bedazzlement High50
Confused Reg.0
Dark Med.25
Debilitation Reg.0
Earth Low-25
Electricity Reg.0
Explosions Reg.0
Fire Reg.0
Ice High50
Instant Death Med.25
Light High50
MP Absorption Reg.0
Paralysed Reg.0
Poisoned Low-25
Stunned Med.25
Water High50
Wind Reg.0

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