Nature Family
Kingfuschia
Stat limits
HP
1,320
MP
430
Attack
520
Defence
540
Agility
620
Wisdom
470
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Heal Restores 28 or more HP to a single ally. |
| 10 | Kabuff Increases the defence of all allies for 4 to 7 turns. |
| 20 | Dodgy Dance Raises the user's evasion for 4 to 7 turns. |
| 30 | Max. HP +4 Raises max. HP by 4. |
| 50 | Snap, Crackle, Poof Uses the power of a healthy glow to protect one ally from status ailments for 2 to 5 turns. |
| 70 | Crushed Ice A punching technique that inflicts ice-elemental damage on enemies at random, 4 times in total. |
| 85 | Max. MP +12 Raises max. MP by 12. |
| 100 | Multiheal Restores 76 or more HP to all allies. |
| 120 | Buffer Zone Raises the resistances of all allies for 2 to 5 turns. |
Traits
| Hit Squad x4 Direct attacks hit multiple times, but the damage per hit decreases as the number of hits increases. |
| Insta-Accel Lv. 20 Monster sometimes casts Accelerate on itself at the start of battle. |
| Health Professional Lv. 40 Increases the potency of healing skills and decreases their MP consumption. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Supreme Sidestepper Makes it much easier to avoid enemy attacks. |
Detox Lv. 60 Sometimes cures allies of poison, severe poison, paralysis and stun. |
Suggested Synthesis
Reverse Search
Locations
No overworld locations found.
Resistances
| Reg.0 | |
| Med.25 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| High50 | |
| Reg.0 |
| Med.25 | |
| Med.25 | |
| Low-25 | |
| Med.25 | |
| High50 | |
| Reg.0 | |
| Low-25 | |
| Reg.0 | |
| High50 |