Beast Family
Robber Rabbit
Stat limits
HP
1,340
MP
350
Attack
610
Defence
430
Agility
590
Wisdom
460
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Accelerate Greatly increases the agility of a single ally for 4 to 7 turns. |
| 10 | Poison Attack Damages a single enemy and occasionally poisons it. |
| 20 | Sleep Attack Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. |
| 30 | Sandstorm Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns. |
| 50 | Dodgy Dance Raises the user's evasion for 4 to 7 turns. |
| 70 | Mercurial Thrust A punching technique that lets the user attack first each round, but reduces the damage they can inflict. |
| 85 | Victimiser Damages a single enemy. Highly effective against enemies that are poisoned, severely poisoned or paralysed. |
| 100 | Persecutter Damages a single enemy. Highly effective against enemies that are asleep or confused. |
Traits
| Agent of Chaos Always attacks an enemy when the monster is confused. Successful strikes inflict critical hits. |
| Insta-Accel Lv. 20 Monster sometimes casts Accelerate on itself at the start of battle. |
| Close Scraper Lv. 40 Sometimes allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it. |
Tactical Commander Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Strong Starter Raises damage inflicted on enemies up to round 3, but lowers it from round 4 onwards. |
Stupefying Skin Lv. 60 Sometimes confuses enemies that inflict direct attacks. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| High50 | |
| High50 | |
| Reg.0 | |
| Low-25 | |
| Reg.0 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 | |
| Med.25 | |
| High50 |
| Low-25 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| High50 |