Nature Family
Cyclown
Stat limits
HP
1,320
MP
570
Attack
590
Defence
480
Agility
510
Wisdom
470
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Woosh Inflicts minor wind-elemental spell damage on all enemies. |
| 10 | Gust Slash A slashing attack that inflicts minor wind-elemental damage on a single enemy. |
| 20 | Nature Nerfer A slashing attack that inflicts sizeable damage on monsters in the nature family. |
| 30 | Max. MP +4 Raises max. MP by 4. |
| 50 | Wind Sickles Inflicts minor wind-elemental damage on a single enemy. |
| 70 | Insulate Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. |
| 85 | Max. MP +8 Raises max. MP by 8. |
| 100 | Swoosh Inflicts medium wind-elemental spell damage on all enemies. |
Traits
| Wooshmeister Increases the potency of wind-elemental attacks and decreases their MP consumption. |
| Insta-Accel Lv. 20 Monster sometimes casts Accelerate on itself at the start of battle. |
| Ultra Crafty Debilitator Lv. 40 Makes it much easier to reduce an enemy's attack, defence, agility or wisdom. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Snappy Comeback Inflicts damage back on an enemy that lands a killer blow. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero. |
Collective Punishment Lv. 60 Attacks that do more damage as the attack attribute increases and strike a single target will strike all enemies instead. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| Reg.0 | |
| Low-25 | |
| Med.25 | |
| High50 | |
| Med.25 | |
| Reg.0 | |
| Low-25 | |
| Med.25 | |
| Reg.0 | |
| Reg.0 |
| High50 | |
| Reg.0 | |
| Med.25 | |
| Med.25 | |
| Med.25 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| High50 |