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Hammerhood

Beast Family

Hammerhood

Stat limits

HP

1,450

MP

300

Attack

630

Defence

570

Agility

390

Wisdom

290

Talents
Required PointsSkill / Trait
3 Helm Splitter
Damages a single enemy and occasionally lowers its defence for 4 to 7 turns.
10 Slime Squisher
A smashing attack that inflicts sizeable damage on monsters in the slime family.
20 Metal Slash
A slashing attack with the same power as a normal attack but which always does at least 1 HP of damage to metal enemies.
30 Seethe
Internalises rage in order to raise the damage of the next attack. The user's attacks also become more difficult for the enemy to dodge.
50 Hatchet Man
A slashing attack that targets a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds.
70 Oomph
Greatly increases the attack of a single ally for 2 to 5 turns.
85 Attack +12
Raises attack by 12.
100 Anchorman
A punching technique performed after everyone else that inflicts major damage on the enemy.
Traits
Critical Triumph
Makes it somewhat easier to inflict critical hits.
Metal Beater Lv. 20
Inflicts additional damage on enemies. A higher level increases the effect. Works on enemies with the Metal Skin trait.
Insta-Oomph Lv. 40
Monster sometimes casts Oomph on itself at the start of battle.
Tactical Commander Large size
Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Close Scraper Large size
Sometimes allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it.
Dodge Denier Large size Lv. 60
Ensures the enemy cannot avoid attacks.
Locations
  • Witherwood Plains Day
Resistances
Antimagic Med.25
Asleep Med.25
Bedazzlement Med.25
Confused Reg.0
Dark Reg.0
Debilitation Reg.0
Earth Med.25
Electricity Reg.0
Explosions Med.25
Fire High50
Ice Low-25
Instant Death Reg.0
Light Med.25
MP Absorption Reg.0
Paralysed Med.25
Poisoned Reg.0
Stunned High50
Water Reg.0
Wind High50

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