
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4200 | 24 | 100% | 5% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4440 | 24 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-5 | 5160 | 32 | 100% | 20% |
Weapon Effect
Increase Critical Damage by 20%.
Increase Critical Damage by 20%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 30%.
Usage Restrictions
Damage to underwater enemies has no effect
Cannot be used underwater
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-5 | 6060 | 57 | 105% | 20% |
Weapon Effect
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Unit Ability

Increased ATK LV 2

(Cond: Vigor) Increased Critical Rate LV 2


