
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 3960 | 54 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4800 | 27 | 100% | 10% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4080 | 22 | 100% | 0% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4560 | 28 | 100% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 15% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 5940 | 56 | 105% | 10% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Unit Ability

Increased ATK LV 2

(Cond: Vigor) Increased ATK LV 2



